https://i.ytimg.com/vi/JjzilEjjpws/hqdefault.jpg
This Blender video demonstrates the use of 2 EEVEE Light Probes that are used for reflections. First Reflection Cubemaps are demonstrated and then Reflection Planes. EEVEE is a new render engine included with Blender version 2.8.
Blender version used for this video:
Version 2.80 Beta
Link to Screen Space Reflections Video (5 EEVEE Tips You Should Know)
Blender website
34 responses to “EEVEE Light Probes for Reflections: Blender 2.8 Tutorial”
This totally saved me, thank you!
thank you, very clear and usefull tuts.!
Eevee like grind…
No! No! No …it's me who thank you for making these kind of tutorials!
This is the kind of tutorials that are needed for 2.8 and there is not a lot on it so far so thank for making this!
could you do one that is just a mirror, like, a bathroom mirror. Not all surfaces being reflective using the plane?
Great and thorough explanation. Thank you so much for this video! 🙂
Great explanation with very good examples ,
well done …
i am from blender guru
Thanks a lot! Very structured lessons. Thanks for your efforts
Thank you for uploading with the recent changes. Pretty clear explanation btw! one of the best I´ve seen.
Its a shame this doesn't work for animation 🙁
I still not understand light probes, why use this method instead of simply enable screen space reflection? What is the advantage?
Change the playback speed to 1.25x and be my guest!
thanks a lot.. very very helpful. <3
Very useful and clear description thank you.
Thank you.
Thanks a lot!
Very Big big huge thks!!!
Much appreciated!
Very well done! Thank you!
I am beginner on blender and you are my first teacher.
I am learning from your tutorial, but I can't do charter modeling with a photo.
plz upload a video how to modeling from picture….
I don't know what to say but this eevee renderer looks overly complicated for simple tasks….hmm. What is the purpose of eevee if we have Cycles?
Ireally Love this Video
is it possible to animate a cubemap so that it moves along with an animated object, and generates correct reflections?
how can we hide area light reflection from glossy surface?
Do reflection cube maps/plane light probes noticeably impact performance, or is it negligible because they have to be baked before rendering?
welcome back please can you make more text Animation tutorial
WTF/Cool
So why people will use this instead of screen space reflection?
you are the best tutor
could you make a video a bout the PBR texturing workflow in 2.8
Master of tutorials
Amazing tutorial! Great explanation 🙂
absolutely amazing tutorial, thanks!