Facial Rigging – Maya Tutorial


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I present to you, a easy understandable way, to rig a face. In this tutorial I show my way of Facial Rigging, I think it is the easiest, fastest and best way to do it. It is joint based with facial controllers and additional joystick controllers.

More tutorials at: http://poly-face.com

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36 responses to “Facial Rigging – Maya Tutorial”

  1. Er du dansker? vil du add mig på facebook? Har brug for en dansker, jeg kan spørge… min fb profil hedder "borbak kiani" og mit profil billede, er af 2 mennesker, med klovne masker (fra filmen dark knight returns)

  2. Please go over this multiple times before you post something like this that supposed to help. I got really frustrated with the lack of fluidity in your speech and terminology. And try and keep to the point, this could have been done in about 5 minutes. Sorry 

  3. There is no reason to duplicate the spine. Once you finish making your joints for the left side and what else you want to do, all you have to do is select the joints and go to Skeleton – Mirror Joint under the Animation Menu Set. Select the box next to that and make sure you mirror them over the right axis.

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