https://i.ytimg.com/vi/9BIVN9_GXeM/hqdefault.jpg
I present to you, a easy understandable way, to rig a face. In this tutorial I show my way of Facial Rigging, I think it is the easiest, fastest and best way to do it. It is joint based with facial controllers and additional joystick controllers.
More tutorials at: http://poly-face.com
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36 responses to “Facial Rigging – Maya Tutorial”
Do I need to wet paint to use blendshapes properly?
haslo en español por favor
Oh my gosh, this was soo helpful, face rigs seemed like rocket science before this.
Hi DevDennis, Great tutorial, very easy to follow. Can you – or someone who reads this – show me where your paint weights tutorial is that you mentioned in this video please?
Your concept is shit
can I more see tut facial rig where ???
Thank you Good Tutorail.
thank you very much dev 🙂
Cool man!
I cant find a free online website maya isn't free!
This was extremely helpful! Thank you so much
This is not helpfull at all!!!
Show us how to do expressions from scratch please!
Er du dansker? vil du add mig på facebook? Har brug for en dansker, jeg kan spørge… min fb profil hedder "borbak kiani" og mit profil billede, er af 2 mennesker, med klovne masker (fra filmen dark knight returns)
When i paint the weight, the model deform! Help T.T
… That was a pretty good tutorial, but i cant hear your annoying voice any longer >.<
Have a headdache because of it… XD
Thanks ! ^w^ YES ! è_é/
how can i reduce the opacity of a nurb or a polygon ??
I followed you, but when i need to add influance it says "no skinned objects were found in this selection". Why is that?
Thank you so much for this, you are a great and admirable man
Tak for dine fede videoer, du er mega dygtig og god til at forklare.
Du laver nogle helt fantastiske tutorials 😀
Laver du også danske? 😛
Keep up the good work.
Thanks,I learned a lot~
couldn't you have just done VO and not had to re record the whole thing?
my joints and controllers dont follow the head and the skins keep over writing the main skins, even i though i followed your video hmm
Please go over this multiple times before you post something like this that supposed to help. I got really frustrated with the lack of fluidity in your speech and terminology. And try and keep to the point, this could have been done in about 5 minutes. Sorry
That… was a lot easier than I expected. Thanks!
No face rigging for me. Thanks!
Really good tutorial 🙂 Thank you a lot ^.^
ok yay, i'm in to watch this, "oh god thast was so stupid" cracked me up
Awesome!!
Share on cgvfxing.com
Thank you very much!
dude u there…??????? poly-face….
There is no reason to duplicate the spine. Once you finish making your joints for the left side and what else you want to do, all you have to do is select the joints and go to Skeleton – Mirror Joint under the Animation Menu Set. Select the box next to that and make sure you mirror them over the right axis.
Fantastic tutorial! Thanks.
Nice tutorial! Are you by any chance Danish? Your accent is so familiar.
yeah and is so boring…. I found some nice tutorials, but many of them makes me to sleep.
this names what you put in outliner are standards? or are names created just for this video.
Is this using Polygons or NURBs?