Tag: joint

  • Maya Rigging – Tutorial Fix Joint Orientation

    https://i.ytimg.com/vi/4ofWAF8Gb3c/hqdefault.jpg In this short video, I will explain how you can fix your Joint’s orientation. Software – Maya 2016 source Link to this post!

  • Cartoon character Full body Joint setup | Maya Rigging हिंदी Tutorial (Hindi)

    https://i.ytimg.com/vi/LXJ02iyvMaw/hqdefault.jpg Maya Rigging हिंदी | Cartoon character Full body Joint setup source Link to this post!

  • 3D Autodesk Maya 042 Rigging Limites de movimiento y bloqueo

    https://i.ytimg.com/vi/89iZTUIw8Ys/hqdefault.jpg Los limites de movimiento que ofrece Autodesk Maya son una de las opciones a las que no se les suele prestar mucha atención aunque nos pueda ayudar a evitar movimientos imposibles de nuestros personajes y otras características molestas que podremos ajustar cómodamente gracias a las opciones que aprenderemos de esta herramienta usada para Rigging.…

  • 3/11 3D Maya Rigging Tutorial Mirror Join

    https://i.ytimg.com/vi/1GFOh-gcYes/hqdefault.jpg source Link to this post!

  • Facial Rigging Tutorial

    https://i.ytimg.com/vi/0_0quIDxlOw/hqdefault.jpg email: addyb1991@hotmail.co.uk Here’s my first ever tutorial on how to create a facial rig using Autodesk Maya. In this video i cover creating and adding blend shapes, the joint tool, eye constraints and the set driven key tool. email: addyb1991@hotmail.co.uk source Link to this post!

  • How To Animate Along a Path With Deformers Using Autodesk Maya | Animation Tutorial

    https://i.ytimg.com/vi/mUmWFgwhUII/hqdefault.jpg This tutorial demonstrates a rigging method for swimming creatures using Spline iK, Spline Deformers and a Wire Deformer to drive the characters spine animation. This is not a tutorial on building a full character, just dealing with the overall form for a very basic sea creature. Like what you saw? THEN LET’S CONNECT! Newsletter:…

  • Autodesk Maya – Cluster Curves

    https://i.ytimg.com/vi/YsYqMM2XGgs/hqdefault.jpg Hello Everyone, In this tutorial I have discussed a very useful technique to be used for rigging in Autodesk Maya. I have made this tutorial for the Tip Of The Day segment of the Third Dimension Knowledge Group in facebook. You can visit the Third Dimension Knowledge Group here via my profile. http://www.facebook.com/mht.shr 🙂…

  • Tutorial: Understanding 3D Hierarchies and Creating FK Controls in Maya

    https://i.ytimg.com/vi/F2RQj0ls-C8/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I discuss the importance of 3D hierarchies and describe the process for creating FK controls. – Hierarchies for riggers and animators – Understanding local space – Working with skeletal hierarchies – Creating control curves – Positioning…

  • Facial Rigging – Maya Tutorial

    https://i.ytimg.com/vi/9BIVN9_GXeM/hqdefault.jpg I present to you, a easy understandable way, to rig a face. In this tutorial I show my way of Facial Rigging, I think it is the easiest, fastest and best way to do it. It is joint based with facial controllers and additional joystick controllers. More tutorials at: http://poly-face.com source Link to this…