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Factory Functions in JavaScript | D4mations.com

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  • Friday , 23 February 2018

Factory Functions in JavaScript

Code Canyon

Video transcript and code examples here:

Original source

3d Ocean

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  1. Ian Jamieson
    August 11, 2017 at 07:09

    Very clear, concise, accurate and informative.

  2. SergeofBIBEK
    August 11, 2017 at 07:09

    I'm sold. I'll be doing this instead of the prototype nightmare from now on.

  3. Qwerty
    August 11, 2017 at 07:09

    BUT, every developer assumes he can take all of the devices' resources for his own, excluding only the operating system. That is definitely wrong. Yes, it typically only matters with thousands of object and thousands of operations etc, but you have to assume that your app is not the only thing running. Plus DOM is slow, and flashy UI's may still carry a significant computing load. It all adds up. So I'm not so sure about the memory usage anti-argument.

  4. Viktor Horváth
    August 11, 2017 at 07:09

    You can find the this factory method as Module Pattern in getify's You Dont Know JS (well… really similar)
    Ok, so the "private" variables are really nice, that's an absolute plus. On the other hand I like class better. It's cleaner, and with the arrow function I don't think it's really to complicated to solve the "this" problem. Actually the module pattern is more complicated, then using the mentioned arrow functions. You can extend classes, which is another nice feature. Also, since it's only a sugar coating for the prototype pattern you will have the luxury of prototipical inheritance. Aaaand you will use less memory too.
    As with frameworks, you have to find the best solution for the task.

  5. Josep Servat
    August 11, 2017 at 07:09

    great job as always !!

  6. Dmitri Zaitsev
    August 11, 2017 at 07:09

    The factory example here is not quite equivalent to the class, because it creates a new closure for every object, so it can be argued to consume more memory. To use prototypes instead, you need to do something like that:

    const dog = sound => {
    const methods = {
    talk: () => console.log(sound)
    return () => Object.create(methods)

    Besides, this factory also has the nice advantage of being more reusable as the sound is not hardcoded anymore.

  7. abeechr
    August 11, 2017 at 07:09

    weird unintuitive clown rainbow trap! 🙂

  8. Kristofer Hindersson
    August 11, 2017 at 07:09

    class Dog {
    constructor() {
    this.sound = 'woof'
    talk = () => {

    wouldn't that solve the problem with 'this'?

  9. Gabriel Crispino
    August 11, 2017 at 07:09

    By using factories you can't take advantage of prototypes, right?

  10. Cesar Buenrostro
    August 11, 2017 at 07:09

    Factory functions is a pattern?

  11. Albert Patterson
    August 11, 2017 at 07:09

    I like this.

  12. jeffreysbrother
    August 11, 2017 at 07:09

    2:28 "…unintuitive, weird, clown rainbow trap…"

  13. Sulfa
    August 11, 2017 at 07:09

    hey @funfunfunction,

    I really appreciate this video and be convinced by factories.
    I'd like to spread this new way of creating object to my coworker, but I can't find out how functions can call each other.

    For example :
    return {
    talk: () => console.log(sound),
    callMaster: () => {

    talk will be undefined just as this.talk()

    Maybe I'm missing something basic.

    In hope, you'll answer. :/

  14. Tim Siwula
    August 11, 2017 at 07:09


  15. Robert Nielsen
    August 11, 2017 at 07:09

    me-newb: is items per Frame something we will have to worry about when building webvr webpages/apps?

  16. Krunoslav Banovac
    August 11, 2017 at 07:09

    How do you count method performances?

  17. geocine
    August 11, 2017 at 07:09

    I was wondering are you planning to create a paid course so we would have the opportunity to donate? I have never seen a programming video as entertaining, concise yet very clear as yours.

  18. Hanamant kj
    August 11, 2017 at 07:09

    world is floaking behind REACT JS ..why dont you create one video on that….

  19. ben phillips
    August 11, 2017 at 07:09

    you forgot to remove your wristband from the bar last night

  20. Sam Vs Code
    August 11, 2017 at 07:09

    -_- Are you trying to give me an IP address or milliseconds?

  21. Kevin Carr
    August 11, 2017 at 07:09

    Thank you this was a great and educational video!

  22. sheriff derek
    August 11, 2017 at 07:09

    How do you feel about 'stamps' ? https://github.com/stampit-org/stampit

  23. Andrew Houser
    August 11, 2017 at 07:09

    Is a factory just another way of saying "revealing module pattern"?

  24. Rick Lancee
    August 11, 2017 at 07:09

    Instead of binding this outside the class at the click handler, can you not also bind this inside the class constructor? Would that be a better option (if you are using classes instead of factories, because reasons)? Like so:
    constructor() …
    this.talk = this.talk.bind(this)

  25. Kiran Randhawa
    August 11, 2017 at 07:09

    just discovered your channel. amazing! thank you!

  26. Junkyards Would Be Graveyards
    August 11, 2017 at 07:09

    While you've achieved private data with this pattern, it comes with an enormous memory cost. Every time you call your factory function for a new instance, it actually duplicates all those public functions as well, giving fresh copies to each new object. Not a big deal in your small example, but in larger factories called many times to produce many objects, that cost will be gargantuan. Public functions should only be created once and then shared between instances (like they are in stampit's methods({..}) object).

    There is no way to achieve private data without either paying that enormous memory cost, or using ugly hacks like WeakMap that don't suffer memory issues but do have big run-time costs for the hash lookup each time. If you care about memory use and efficiency, private data is currently impossible in JavaScript.

  27. nicolasap86
    August 11, 2017 at 07:09

    "Clown rainbow traps" lawl

  28. Brandon Furtwangler
    August 11, 2017 at 07:09

    I generally like this channel, but the performance advice was misleading IMO. The cost of instantiation is only one part of the equation, and it doesn't account for the impact on the GC. Heap usage in general will be higher, and you'd see it in slower future collection. That being said, I agree there's a threshold where it doesn't matter. I just think measuring instantiation time isn't the right metric to determine where that threshold is.

  29. Ala Douagi
    August 11, 2017 at 07:09

    Thank you a lot, I feel way less dumber than 6:33 ago lol.

  30. Imran Nazir
    August 11, 2017 at 07:09

    Useful video thanks 😁👍 So using the factory method each new dog created would have its own 'sound' private variable? If yes, how would you create a shared variable using a factory function? Could it be through a parameter passed into the factory?

  31. Indrek Luuk
    August 11, 2017 at 07:09

    I have done it like this. I guess it is more similar to the factory function than to the class, but it is initialized as a class.

    function Dog () {
    const sound = 'Woof';
    this.talk = () => {

    const sniffles = new Dog();

  32. Reinisable
    August 11, 2017 at 07:09

    What about React? A lot of online React tutorials use classes. Is it good or bad practice?

  33. Dacks Milliken
    August 11, 2017 at 07:09

    the factory function is an example of prototypal inheritance, right? the first object we create is 'dog' with the talk method. we then create 'sniffles', which is an instance of 'dog'. when we call talk on 'sniffles', the method does not exist on 'sniffles', so the Js interpreter looks to it's prototype, which is 'dog', and there it sees the talk method, which can be called by 'sniffles'.

  34. Graham Allen
    August 11, 2017 at 07:09 ms???? I didn't even know that was a number I'm learning so many things from these videos!!!1

  35. Story Feet
    August 11, 2017 at 07:09

    The problem might be that you are creating 10,000 items per frame. lols. This show makes me smile.

  36. blackdeckbox
    August 11, 2017 at 07:09

    Hey, what do you think about Typescript in general? Why code in Javascript at all?

  37. James Farrell
    August 11, 2017 at 07:09

    For the below, I need to use the this keyword… (see " this.getOscillatorConfig(oscNumber);). Or is the idea that each composed const should only have 1 function inside? Otherwise, how can I work around this?

    const oscPlayer = (audioContext, voiceConfig) => ({

    return voiceConfig.oscillators[oscNumber];


    let vco = audioContext.createOscillator();
    vco.type = oscConfig.waveform;

    return vco;

    const Voice = (audioContext, voiceConfig) => {

    return Object.assign(
    oscPlayer(audioContext, voiceConfig),

  38. douira
    August 11, 2017 at 07:09

    There is actually just one point…

  39. Tadeo M R K
    August 11, 2017 at 07:09

    You're a great guy! Thanks so much for doing this!

  40. undefined
    August 11, 2017 at 07:09

    Released exactly a year ago today :-).

  41. Igor Soares
    August 11, 2017 at 07:09

    Correct me if im wrong but another possible way of working around the lexical scope problem with "this" is assigning this into a variable and then using the variable instead like
    let self = this
    self.something = 'something'


  42. Lt yao
    August 11, 2017 at 07:09

    What about an instance where I still need to have public properties? For example : Location object which has hash, query, url, host, etc.

    I'd rather avoid writing get functions for all of them, and just have them be accessible right away.

    In general, I can still have a factory, but create the object through Object.create({…}); instead of using thew new operator. But in this case it still instantiates a new object, where the problem with "this" would still exist, as you've shown in your example. I always solve such problems through "bind", or now through =>. But I don't necessarily see it as such a huge problem, even if it does look like a mess.

  43. Joshua van Meer
    August 11, 2017 at 07:09

    This is awesome. Had a good grasp of this binding, but feels like this was the last missing piece of the puzzle.

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