‘Filmic’ Color Management in Blender


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“As close to a magic button as you can get!”
Download Filmic here: https://github.com/sobotka/filmic-blender

Filmic is an optional color configuration for intermediate to advanced imagers using Blender’s Cycles raytracing engine. It adds a closer-to-photorealistic view transform for your renders.

For imagers working with non-photorealistic rendering, it also will bring significant dynamic range and lighting capabilities to your work, as well as potentially open up correct transforms for rendering to HDR displays and other such forward looking technology.

Learn more in Fundamentals of Rendering: https://cgcookie.com/course/introduction-to-rendering/

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31 responses to “‘Filmic’ Color Management in Blender”

  1. Another thing that majorly impacts realism is that our brains process brightness logarithmically, in other words:

    2 lights – 1 light = 1 light of apparent difference, but

    100 lights – 1 light = 0.01 lights of apparent difference.

    Photos are stored on cameras in a way that kind of simulates this (light values are stored as square roots), but Blender does not really do this very well by default.

  2. Hello, guys!
    Can you explain us how to properly use GAMMA 2.2 setup and Filmic Color Management? The accent is on that famous Gamma 2.2 setup. That is so important. Lot of us don't know how to use it properly for farther compositing pipeline stuffs…
    Thanks!

  3. with open EXR and HDR texture it's working really well, i love this new color management, it realy improved the control of gamma and white point, especialy in compositing mode with the internal of blender or with Natron.

  4. Filmic is great! Watch your Light Paths; anything more than 6-8 bounces is really too much.
    I have been using a Lux meter [Mastech MS8209] to 'calibrate' indoor vs. sunlight.
    A sunny day is tremendously brighter than indoor lighting, yet most Blender scenes don't feature lighting that differs by hundreds to one.
    Daylight runs about 100,000 lux in Seattle, 750 lux indoors at the Market.
    SunLmap = 133, MarketLamp = 1.
    Filmic lets the scene be lit based on physical properties of lights, rather than how they 'look'.
    Flooding the scene with light energy; reminds me of Radiance.

  5. I downloaded filmic blender and put it in with the other data files, renamed it, etc.
    Blender is now so slow that it's  useless on my machine.
    Anyone else having this problem? Any ideas on how to fix it? (I'm using Blender 2.78b)

  6. Why not just use default settings (lower exposure if you get too much white clipping) and increase gamma and ore adjust curves?
    I get nearly identical results this way – except my color management still behaves like an actual camera.
    A logarithmic view throws away a buch of detail by squeezing everything there is into the tiny fraction that makes the sRGB range (from 32-bit floating point down to 8-bit). That means a fraction of the values (some darker ones) even get stretched out in the first halve of sRGB and the rest skips a $¦7|0^/ of values for each step up in sRGB. This is why Filmic got to misuse the Look function to normalize the color/contrast.
    The Default view is optimized to approximately show on a screen what the human eye would see in the range of the screen.

    If you want to squeeze in the higher values into your export anyhow you still can do what I first wrote. works fine for me.
    The Curves doesn't stop outside the 1×1 grid that it shows by default.
    Y=0 -> 0%sRGB; Y=1 -> 100%sRGB and X in raw data goes >300 times further to the right with X=0 -> 0 based on what your exposure is set to and X=(whatever the maximum is) -> max brightness the renderer can calculate.
    If the linear extension of the curve doesn't fit your needs, disable clipping (optionally zoom out) and put a control point outside the 1×1 grid.

    If you know what you are doing even in Raw-View you can achieve whatever look you want by using curves. (granted, it'll be difficult)

  7. Even the viewport has become frustrating to navigate. if no one else has the same complain , then blender support is going to have a piece of me. I just to give filming a bad tag, but not at my expense.

  8. Why is was better than the "film" transformation that is built into Blender? This appears to be like "log" transformation in Blender with added "look" options to fix the contrast issue and to set a gray of 0.18 to a display value of 0.5. I've found the default film transformation with exposure adjustments to work fine

  9. I WILL TRY TO EXPLAIN THIS AS FAST AND UNDERSTABLE POSIBLE:

    – Everyone monitor is caped to a certain capacity of light but in our real world there are things like the SUN that are far more capable of emitting light. SO CAN EVERYONE UNDERSTAND THAT THE MONITOR CAN'T REPRESENT CORRECTLY SOME HIGH LIGHT OBJECTS LIKE THE SUN?

    – OKEY SO WHAT HAVE THIS INCAPABILITY HAVE TO DO WITH THIS CUSTOM COLOR MANAGEMENT? :

    EASY IT MAKES THE MOST CAPABLE LIGHT IN YOUR MONITOR AS STRONGER AS THE SUN OR WHATEVER LIGHT SOURCE YOU HAVE IN YOUR BLENDER SCENE.

    – WHAT DOES THAT TO MY SCENE?:

    EASY IT MAKES MORE PHOTOREALISTIC YOUR SCENE BY GIVING YOU THE CAPABILITY OF REPRESENTING BETTER THE LIGHT.

    – STILL THINK THIS DOES NOTHING?:

    WELL IF YOU STILL DON'T GET IT… U JUST HAVE TO THINK AS OBJECTS IN BLENDER BEING CORRECTLY ILLUMINATED NOTHING MORE.

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