https://i.ytimg.com/vi/bV2TYvfpIpE/hqdefault.jpg
A quick run through of the techniques i used to create this simple game asset.
texture painting guide
source
https://i.ytimg.com/vi/bV2TYvfpIpE/hqdefault.jpg
A quick run through of the techniques i used to create this simple game asset.
texture painting guide
source
40 responses to “Gravestone | Game asset workflow | Tutorial | Blender”
Excelent tutorial
Guys really go on options slow this down at 0.25 and you can use it as tutorial, same for all quick videos in blender as Grant left the keys casting on it is a tutorial 🙂
autodesk recap reduce time progress?
How do i use that “texture painter” thing can you give me a video that shows how to set it up?
How is this a tutorial? :/
I just saw you do a ton of things really fast, which is sad, because the result is really really nice and i would definitely love to learn stuff like this ^^
when you use Cycles, materials are not exported:))
"Quick glimpse"
7 frames…..
do you have created any slow tutorial/course of this explaining everything for very beginners?
there is 999 likes right now. and i am gonna make it 1k XD
Super cool! But how do you use textures for paint to the model?
How are you using the low res UV map on the Hires object?
i wonder that's a damn bethesda elserscrolls , that shit flower is very similar with both skyrim and oblivion
is this pbr texturing……
Can you like public your sculpt and texturing textures? They're really cool!
I really like the format of these videos. The sped-up timelapse with the commentary makes it condensed and to the point and, for people who don't really get much time to sit down and watch YouTube videos like me, short videos like this are the best!
This would be perfect with other videos showing how to do the techniques used in more detail, then we could come back and review the overall flow. Maybe you should make a coarse on Udemy, I'd buy it.
Its a shame the nodes don't transfer into Unreal Engine 4
4:22 how can I do that?
This is not tutorial….
you have such good way of teaching by telling us immediately what mistakes you`ve made and how to avoid them. thx
I wonder if we are ever going to be able to run games w/o having to retopo every single model and instead just import it as high mesh stuff.
Really good skills and Tuto. Thank you and please keep it up!
please, please, please, please, please stop, please stop the, please stop the drumming
What brush textures are you use? Where can I download them?
You should of had the moss as a separate texture and the same with the erosion then go into the node editor and combined them
Watches video downloads blender
Very good, thank you!
very neat video
How is called the node who appear when is created the normal map?
I'm going to make a pretty small low poly map for a game me and my friend will make and I'm afraid of trying to make it look like this, because I know I can do low poly but I want to make this but I don't think I'm good enough… But when I saw the way you did this I thought maybe there are textures I can use… Or do you think I should just go with slightly more low poly? Beacuse I want it to have textures but I know I won't be able to do it like this.. So my thought was If I make simpler textures like the one you did in the tombstone UV unwrapping and texturing tutorial… But even simpler than that… And I know I don't know how to make really really low poly grass, rock and dirt textures.. So what do I do? Also if you haven't already, could you make a tutorial on how you did that high poly and low poly one which made a great template for texturing, and how you sculpted in your textures and how to get those texture brushes..? Thank you, I can't wait for the next video of yours! 🙂
What is that rock alpha you are using? It really looks great!
Great tips & nice result!
Very good. Thanks. Would be nice to see more videos coming especially about assets.
Can you make a video talking about the subjects that we should learn (some kind of path) to become a good 3D artist?
There's a lot of this stuff about programming (like "path to web developer"), I would like to see this content for modelling and stuff as well.
By the way, I loved this video.
Hey, a good one, keep it up!
Awesome, Love to see more on other kinds of surface materials~ keep up the great work!! thanks for sharing!
This video is great! Please, do more similar videos showcasing workflow in Blender when creating assets for usage in games
how many textures have this assets? DIffuse , normal map, specular map, height map?
That's Wild. Peace
Marvelous video. Nice work. Learn something new. Can you comment and view my video. https://youtu.be/KKAROkNbj3U