https://i.ytimg.com/vi/fhPWIDX5iQ0/hqdefault.jpg
In this series I show how to model a gun in Maya. I start with really simple low res polygon cubes, then work up to adding high res details that look like the real thing!
This video focuses on blocking in the base shape. Nailing the basic shape is extremely important – once we add details it becomes very hard to change the base shape. And worse, if we do it wrong, we end up with a lumpy model that doesn’t look like the real thing!
For reference, this gun is a Vector by the company Kriss Arms. They have plenty of great reference images on their site which is why I chose it! That and also it looks like a futuristic laser blaster.
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30 responses to “GUN MODELING in MAYA part 1 – hard surface modeling tutorial”
I didn't know Jonah Hill had a Youtube channel…
i don't understand what you did at 2:35
james da boss
could u please release an actually paid hard surface modeling tutorial
the kriss super v
i like your Tutorials 🙂 and u sound like Donald Trump (no offense lol)
Omg, this is great! I'm currently taking my Bachelor in animation and digital art and we're designing guns now. This video TRULY is to great help! Thank you so much!!!
Love the videos! Just wondering what commands you're using to align the edges and squash the vertices at 1:48
to be honest organic modelling with the bodies gave me much less of a headache than trying to get smooth edges on hard surface modelling.
what did u use to make it
How the hell did you get the model in wireframe but not your image plane?
honestly this 3D Modeling video is gavin a lot of information about hard surface modeling.. thank you ☺
Hallo
I have a issue with the cut face tool by using maya 2016
I only can find the muiiticut tool , on the other side,by using muilticut,I can't edit the vers like you,because my muilticut tool can only cut on a side,the opposite won't comes out any edge or vers, so when I edit on the side which have vers ,the opposite won't get any change,sometime make whole picture looking odd. I hope that you can help,thank
Hi!
So i'm running into a problem with the multi-cut tool while doing your tutorial. how do you make it so that when you created vertices on one side, it'll do it on the other side, (symmetry). Autodesk website says to turn on symmetry for the object but it didn't work
please advise, thank you
Alec
what's the name of application?
Dude, did you lend some characters of Skyrim your voice? It just sounds so similar! 😀
James Taylor, why did you skip too many steps? I was gonna follow this tutorial but unfortunately, you have skipped a lot and the thing is every time you were dealing with something difficult you just skipped that part. I would have liked to say excellent tutorial.
I'm a student right now, but I can see something that's bothering me, and that's that you're using more than 5 vertix in a face, meaning in this case it's above the magazine, and it's not a poly or a tris?
hi i would like to how can i do the extrude well, because when do it, only the top layer moves.
Anyone Whos looking for the same picture http://www.thespecialistsltd.com/files/Kriss_Vector.jpg
Man, you are very good but… can you make things slower?
+James Taylor
I see alot of Ngons that you leave on the mesh, and (unless I didn't notice it and I'm a dumbass) I never see you clean them up.
Did you do it, and when would you do it on a model like this?
Hey James. I've started modeling for a year now, and one of the most important lessons I've learned is to never make a triangle shape/face/object. But why in this case, it doens't seem to be a problem? Can you enlight me with your wisdom!?
Btw, nice channel man. I've Been following you for a couple weeks now. And whenever I see one of your videos, I hope that one day modeling will be as natural to me, as it is to you!
in a case such as this you don't need to be concerned about topology, so you can generate as many ngons and triangles, am i wrong? 🙂
You are awesome… even though I use blender not maya, then also I watch your tutorials as you explain 3d modelling so well ….
You make this looks so easy. I'm very new to modeling in general, and it is quite difficult
more hard surface vids please man
how did u get that photo in maya
What kind of gun is this?
Hi James, can you explain to me what happen in 3.15 ?, below the gun trigger, did you just extrude the faces?