• Friday , 3 July 2020

GUN MODELING in MAYA part 1 – hard surface modeling tutorial

Code Canyon


In this series I show how to model a gun in Maya. I start with really simple low res polygon cubes, then work up to adding high res details that look like the real thing!

This video focuses on blocking in the base shape. Nailing the basic shape is extremely important – once we add details it becomes very hard to change the base shape. And worse, if we do it wrong, we end up with a lumpy model that doesn’t look like the real thing!

For reference, this gun is a Vector by the company Kriss Arms. They have plenty of great reference images on their site which is why I chose it! That and also it looks like a futuristic laser blaster.


3d Ocean

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  1. SNK Official
    July 18, 2017 at 18:03

    I didn't know Jonah Hill had a Youtube channel…

  2. Mino 17
    July 18, 2017 at 18:03

    i don't understand what you did at 2:35

  3. Leon William
    July 18, 2017 at 18:03

    james da boss

  4. Sony Raphel
    July 18, 2017 at 18:03

    could u please release an actually paid hard surface modeling tutorial

  5. Mark Karhan
    July 18, 2017 at 18:03

    the kriss super v

  6. Jafar Zadikk
    July 18, 2017 at 18:03

    i like your Tutorials 🙂 and u sound like Donald Trump (no offense lol)

  7. Amy Snowrise
    July 18, 2017 at 18:03

    Omg, this is great! I'm currently taking my Bachelor in animation and digital art and we're designing guns now. This video TRULY is to great help! Thank you so much!!!

  8. Noah Miller
    July 18, 2017 at 18:03

    Love the videos! Just wondering what commands you're using to align the edges and squash the vertices at 1:48

  9. Fabersoul
    July 18, 2017 at 18:03

    to be honest organic modelling with the bodies gave me much less of a headache than trying to get smooth edges on hard surface modelling.

  10. SYN Mikey
    July 18, 2017 at 18:03

    what did u use to make it

  11. CyclonicTuna023
    July 18, 2017 at 18:03

    How the hell did you get the model in wireframe but not your image plane?

  12. Sohaib Aljarih
    July 18, 2017 at 18:03

    honestly this 3D Modeling video is gavin a lot of information about hard surface modeling.. thank you ☺

  13. 楊溢軒
    July 18, 2017 at 18:03

    I have a issue with the cut face tool by using maya 2016
    I only can find the muiiticut tool , on the other side,by using muilticut,I can't edit the vers like you,because my muilticut tool can only cut on a side,the opposite won't comes out any edge or vers, so when I edit on the side which have vers ,the opposite won't get any change,sometime make whole picture looking odd. I hope that you can help,thank

  14. Alec Mitchell
    July 18, 2017 at 18:03


    So i'm running into a problem with the multi-cut tool while doing your tutorial. how do you make it so that when you created vertices on one side, it'll do it on the other side, (symmetry). Autodesk website says to turn on symmetry for the object but it didn't work

    please advise, thank you


  15. Atlas studio
    July 18, 2017 at 18:03

    what's the name of application?

  16. Daniel Henseler
    July 18, 2017 at 18:03

    Dude, did you lend some characters of Skyrim your voice? It just sounds so similar! 😀

  17. Ronald Alcantara
    July 18, 2017 at 18:03

    James Taylor, why did you skip too many steps? I was gonna follow this tutorial but unfortunately, you have skipped a lot and the thing is every time you were dealing with something difficult you just skipped that part. I would have liked to say excellent tutorial.

  18. Erik Montin
    July 18, 2017 at 18:03

    I'm a student right now, but I can see something that's bothering me, and that's that you're using more than 5 vertix in a face, meaning in this case it's above the magazine, and it's not a poly or a tris?

  19. FFS WitherCOM
    July 18, 2017 at 18:03

    hi i would like to how can i do the extrude well, because when do it, only the top layer moves.

  20. Wafflekillr
    July 18, 2017 at 18:03

    Anyone Whos looking for the same picture http://www.thespecialistsltd.com/files/Kriss_Vector.jpg

  21. Igor França
    July 18, 2017 at 18:03

    Man, you are very good but… can you make things slower?

  22. CatsMeatsMan
    July 18, 2017 at 18:03

    +James Taylor

    I see alot of Ngons that you leave on the mesh, and (unless I didn't notice it and I'm a dumbass) I never see you clean them up.
    Did you do it, and when would you do it on a model like this?

  23. Kalel Kogut
    July 18, 2017 at 18:03

    Hey James. I've started modeling for a year now, and one of the most important lessons I've learned is to never make a triangle shape/face/object. But why in this case, it doens't seem to be a problem? Can you enlight me with your wisdom!?
    Btw, nice channel man. I've Been following you for a couple weeks now. And whenever I see one of your videos, I hope that one day modeling will be as natural to me, as it is to you!

  24. Adonai
    July 18, 2017 at 18:03

    in a case such as this you don't need to be concerned about topology, so you can generate as many ngons and triangles, am i wrong? 🙂

  25. Debmalya Mitra
    July 18, 2017 at 18:03

    You are awesome… even though I use blender not maya, then also I watch your tutorials as you explain 3d modelling so well ….

  26. Bulletcurver679
    July 18, 2017 at 18:03

    You make this looks so easy. I'm very new to modeling in general, and it is quite difficult

  27. Elliot Tebbs
    July 18, 2017 at 18:03

    more hard surface vids please man

  28. ChwanPang
    July 18, 2017 at 18:03

    how did u get that photo in maya

  29. brazwen
    July 18, 2017 at 18:03

    What kind of gun is this?

  30. xhinz naoki
    July 18, 2017 at 18:03

    Hi James, can you explain to me what happen in 3.15 ?, below the gun trigger, did you just extrude the faces?

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