https://i.ytimg.com/vi/xH0O4bMalhg/hqdefault.jpg
Blender 2.71 download:
http://builder.blender.org/
Hi all, long time no see!
Blender 2.71 is round the corner and one of it’s biggest features is the ability to render simulated fire smoke in the Cycles Render Engine. I don’t think I’m speaking for myself when I say that I’ve been waiting for this for years!
I believe this is only a temporary way of rendering fire and once the method has been improved, be sure to expect an immediate tutorial from me π
Thanks everyone for watching!
-Alex
source
36 responses to “[HD] Rendering Fire & Smoke with Cycles in Blender”
Thanks man this was very helpful, I used it to make a smoke effect from a freshley opened potion!
Good idea!
Thank you
I don't have the "Use nodes" option under materials…
Thanks now I can actually see my steamy coffee
I press fire and smoke and even just fire but the fire never shows why is it. i can only move the smoke. What am i missing
My GPU driver crashed trying rendering and my CPU only renders 1/32 samples π wut
Very useful video!
Funny how you mentioned it took 1 minute to render and acted like it took forever. If I wanted to render such an image it would take at least 30 mins to 1 hour.
my laptop is the only thing who started to smoke, thanks a lot π
I'm just doing a simple smoke render and it comes out black in the viewport and in the render view. I've done the nodes and I don't even get the grey cube like was seen here. It runs fine in the 3d viewport.
Thx very very helpful
excusme , how to get blender fracture modifier
when i tried render the smoke, the cube as the domain appear as solid object .__. solution please
i've tried changing its draw type to wire and still doest work.
Thanks bro!
Thank you for this tutorial!I had the problem with my simulation of tornado in cycles.
Great job buddy
I have 2.74 and there is no CPU option
I hate to admit this , but , make sure you spell "density" ….. Not "Density"….. again thanks gyrocam ……….
Nice job!
2.72 is not smoke friendly…..or can anybody point me in the rite direction?
So I'm trying to create an animation of the stages of a house fire (from first flame, to flashover, and fully involved stages). Now would this be possible in blender, like making the fire spread, the smoke becoming denser and different velocities?
You should show the result at the beginning of the tutorial, otherwise many people will not watch it.
how render fire in cycles gpu. but blender 2.72 not render cycles gpu. only cpu π
what theme are you using??
What blender theme do you use? Can you share it? Was searching everywhere for such a nice blue design π
once i add in the attribute with the word "density" the domain box + the smoke disapears, all i got left is the plane…
im rendering in cycles,cpu 2.71. stil the result doesnt fit with yours
I'm using Blender 2.71, how can I find the CPU settings in this one????
Man, I tried to do the simulation, but does not render smoke or fire, just shows the sphere, my pc does not have Nvidia GPU, so i render with a i5 3330.Which version of blender do you use?
how did you get your theme like that?
Hey there, what are the specs of your PC? Please tell. I'm using an i7 and GTX560Ti and my simulations run very slow.
if i were to animate what kind of software should i use to record my animation?
I am not able to switch the device to CPU from GPU. The device option as seen in the beginning is not there. Mine is like http://blenderartists.org/forum/attachment.php?attachmentid=210691&d=1357503163
Type harder, seriously so annoying
I'm currently in the learning stages of game development… I want to have my character cast certain spells; fire spells will definitely be among them. I know that I would have to make a different set of models for every spell, as Unreal Engine recognizes each model as a different weapon, but how do I make the arm look like it's burning or at least smoking?
I want the arm to appear like it's burning as an idle, and when the player casts the spell, I want the fire to intensify (I understand that the projectile is a different thing)… would this (fire/smoke effect on my arm models) have to be done in Unreal Engine, or could it be done in Blender?
Greetings, I initially tried to work this tutorial by applying the 'quick effect' option, but it did not work. When I followed your instructions by setting up the flow plane and the cube as you have done in this tutorial everything worked. Perhaps the 'quick effect' is not working because that may be a bug π
How did you customized your Blender view like that ? mostly the grid, it looks awesome!
Would you make a quick tutorial about it pls ?