https://i.ytimg.com/vi/mUmWFgwhUII/hqdefault.jpg
This tutorial demonstrates a rigging method for swimming creatures using Spline iK, Spline Deformers and a Wire Deformer to drive the characters spine animation.
This is not a tutorial on building a full character, just dealing with the overall form for a very basic sea creature.
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39 responses to “How To Animate Along a Path With Deformers Using Autodesk Maya | Animation Tutorial”
Really wish my maya works the same way as urs. Cuz when I follow the steps my curve just moves back and forth like a solid line ;(
Awesome tutorial, very helpful
this was great!
Great lessons! Thank you for sharing your experience!
Daniel, I can't begin to tell you how amazing your tutorials are! Please keep it up, the way you teach and the things you teach are both outstanding! Please keep making this animation+rigging stuff 🤗
Hi sir, was the Fins animated Manually…….
Way too close to the mic….popping and breath noise….awful
Awesome tutorial, thank you so much!
incredible
Man, thanks so much for this video
This fucking retarded youtube autoplay seriously needs to fucking go. and it fucking comes with auto fucking turn on every god damn fucking time…
Nice tutorial!I tried to follow these steps on an existing rig, but because all of the rigs don't have a single chain from head to tail,I couldn't create a a spline IK handle and it was impossible to make that technique work..Is there anyway to work around that and animate the fish your way but with an existing rig?
thank you (y)
hi please make some more tutorials . please, please,,,,,,
I was wondering if it's possible to apply it to circular path so that I could make a loop/ for some reason it doesnt work, the spine doesnt bend?
awesome, thanks
hmm.. smart. can't wait to use this technique with mash.
Incredibly good tutorial. Thanks a lot!
I'm at the end of my rope here… I'm using Maya LT so consequently I have no wire tool (the wire deformer was removed). I can make the fishes tail swish, but I cant make him move. Correction, I can make him move via motion path, but I cant get the functionality that makes the tail swoosh to work with the motion path. Any ideas?
Daniel Gies
You used this same technique for the tail fins and the "arms"?
Fantastic, thanks a lot 😀
Thanks for the tutorial…Can this method be used to animate a tail?
EXACTLY what I was looking for. Thank you so much Daniel.
really good usefull tutorial, pls share the rigg because you have done much details, i want see. thanks
Wow you use deformers and curves that is briliiant idea. I would never thought of that. It seems like you have the knowledge of movements of marine life.
I have maya 2017, and I can't seem to be able to select anything on the curve. Does anybody have a similar problem?
Hi Daniel, I'm trying to learn Maya through your tutorials. I followed the steps of creating your own curve on the joints. However, after creating the curve and selecting the start and end joint with ik spline handler, my curve still won't move like how it is on your video (4:49), maybe I know what have I done wrong? I used the move tool and try to move it
Can you please show me a Maya tutorials to create water transparent to see water creatures
Hi this is a great tutorial and have got everything working well, many, many thanks! I was just wondering how you can get the fish/animal to slowdown/speed up etc. As it's not a regular Motion Path there is no U value and I can't seem to add keys to it? I have looked to see if there are any tutorials on the Wire path but can't seem to find any. I was wondering since you've used this method if you could give me a quick idea on how to do this on the Wire Path??
I have some problem with snake rig…Can I have the snake to both move along the path and be able to control each individual control indepently…just like a snake in Rango (animted feature film).
Thanks for taking the time to create this. Very clear and useful.
Wouldn't it be simpler to bake the sine anim deform on the joints and put them in an anim layer, then do a attach to motion path on a other anim layer (that has priority) so maya would calculate both the "follow the curve" animation and the "fish swim" animation at the same time? Would that be possible?
i think i legit got waay too exited when i saw your lil dragon fish swim. This is just too awesome
Thanks!!
Daniel I thank you so much for such cool innovative idea of using deformers, i have never used deformers in such way. this was super cool. Thanx alot. Plz keep uploading such superb tutorials. i SUBSCRIBED ur channel & I am gonna follow u daily for updates.
3:36 How did you do that? how did you select the curb and not the joint?
I love your videos they are really good and i learned few things for my channel that i just start, my goal is to get a a whole full animated video with the poppets things in your other video, great job! 😀
Thanks for making the tutorials. Really appreciate the After Effects stuff. Keep it up!
Remarkable