https://i.ytimg.com/vi/PYHOV3bVIG0/hqdefault.jpg
Blender quick tip: How to make particles (like smoke, fire or liquids) follow a path, from our course “Fundamentals of Dynamics” https://cgcookie.com/lesson/introduction-67/
Curve guide is the common method, but it does have serious limitations. If you want to make the particle movement more interesting by using gravity or extra force fields, there is a much better way.
source
43 responses to “How to Animate Particles Along a Curve in Blender (Without Curve Guide)”
Thank you!
Its sucks how to do that i had no idea
This is not a complete tutorial f*…
Awesome!
-ONO
i dont feel so good
Hey, cool video, thanks for sharing! Just a question: how do you make particles movin' as a slipstream? When I make particles following the curve, they do that by maintaining the cube shape…Many thanks anyway! Cheers
Thank you so much!
Great Tutorial!
he didnt show how to actually form the curve guide
could have used this tip a month before this video came out LOL https://j.gifs.com/YvLARO.gif
Hi, I need your help on my project on particle subject..how do I reach you please..
YOU SAVE MY TIME DUDE, THANKS !
Hi can see a reflection of particles for gold only in the desert I'll pay $5000 for it thanks 00966531937719
This is truly wonderfull, thank you !
PLease dont ever delete those tutroials :c
So simple in the end, damn'd! Thank you!
think for tips
can you please show me a tutorial to draw lines on sand in blender 2.79
Can you update link to lessons? Cgcookie link isn't valid.
I have the problem that the particles return back to the beginning once they reached the end of the spline. Can I somehow make them float away ? I thought of using the +Z or -Z Axis under the falloff tab but I need them to set loose a the right end of the spline (x direction). Does this falloff work on global or local axis ? Thanx for the help
Amazing tutorial Subbed
keep up the good work
really cool
😉
Yeah great idea but I somehow can't get this done. My particles are dumb and don't want to follow the curve at all :/
Very Cool.
Your a live saver, had so many situations where I could have used this. Thanks !
Тоже поебень
Nice trick. Quick and useful!
this is brilliant
But how do you attach an inflow fluid modifier to a bone or mesh? Like I want a car to drop oil on the one behind him. Copy transform and those things only move the emitter but not the fluid.
Awesome! Is it possible to move the curve itself in time?
CAN WE MOVE ANY OBJECTS ON THE WAY OF THE MOVING PARTICLES
THIS WAS SO HELPFUL… THANK YOU
PS- I LOVE YOU
Oh thanks a lot I was searching for this so looong!
video tip: 2:41 when the screen freezes and that sound plays it's exactly like when someones computer is crashing, not fun. Though 27 days earlier and it be a funny gaff.
If you want the control of the first curve but with more random velocities of particles, just change the randomness of the lifetime (right under the lifetime number). Since the lifetime controls the velocity of the particles with curve physics, variable (more random) lifetimes will cause particles to have different speeds.
I don't know if i'll become a pro at modelling or animation but I'm learning maya, but being a freelancer is more competitive. I think i'll just use blender just to show my work as past time 🙁
awesome
I had NO idea there was this 'Curve' option for force fields. THANK YOU!
How did you turn the gravity off?
Amazing, thanks so much.
Had no idea you could do any of this. Thank you!
cute
Excellent…:)
I hope particles for liquid simulation and controllable Force Field will be add to Blender. Because it's really hard to make water to move around a bottle as you know. There must be tricks, but unfortunately, nobody made a tutorial about it))
great tip!!!!!!!!
good, where is the more videos? 3:02
Omg…. I was looking for such…