How to Create a Planet using Blender 3D and Wilbur


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In this tutorial, learn how to use the free Windows application Wilbur to create realistic fractal-based eroded terrain maps, and how to apply those maps to create a planet render in Blender 3D.

Download Wilbur here: http://www.fracterra.com/wilbur.html

View this tutorial on my site: http://www.blendersmoothie.net/2014/06/21/how-to-create-a-planet-using-blender-and-wilbur/

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23 responses to “How to Create a Planet using Blender 3D and Wilbur”

  1. I used Blender only few times, and i really want to do a planet..but i do not see what is that you are doing and what is that you are clicking. once you are in Blender.. you are very fast, that great, but if you want to explain things for beginners as well, i would really appreciate ๐Ÿ˜€ Thank you

  2. Hi, Ben! You seem to know quite a lot about Blender and all this softwares. I'm a YouTube animator, and I have a small work proposal I wanted to ask you. Is there a way we could speak, like an email or something? Thanks a lot! Hope to hear from you!

  3. Ben, I believe you may want to take a look at a project that I have been working on with a very few friends for a long time… so, I will see in what other ways we can communicate. Project Emrys and Replayability Consortium is the 2 main titles we go by currently. Hope to hear from you ๐Ÿ™‚

  4. sorry for this question, im sure the answer to it is blatantly obvious, but when i use the nodes in blender, i do not get the 'image' option when adding a node so i cant add a height map, what am i doing wrong? thanks in advance ๐Ÿ™‚

  5. I followed this till the point which you added the gradient texture and combined it with UV mapping, but when I set up the nodes the gradient texture had no effect. Do you know why this is?

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