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How to Create a Post Apocalyptic Scene in Blender | D4mations.com

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  • Friday , 23 February 2018

How to Create a Post Apocalyptic Scene in Blender

Code Canyon

https://i.ytimg.com/vi/D-9nwtPKbUk/hqdefault.jpg



View the full text summary and download the files used here: http://www.blenderguru.com/videos/how-to-create-a-post-apocalyptic-environment/

In this tutorial you will discover how to:
-Add Grunge Textures (13:25)
-Add Graffiti (22:42)
-Add Debris (34:47)
-Grow Ivys (50:20)
-Add fog (1:03:35)

source

3d Ocean

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31 Comments

  1. Miguel Jacquez
    December 11, 2017 at 14:41

    for the missing textures just copy the links from blender when you load it up and download them

  2. Rob Frydryck
    December 11, 2017 at 14:41

    Can you please add the ivy and plant DL's form you video? The link is dead.

  3. HerraHazar
    December 11, 2017 at 14:41

    I added my own textures but all the textures are missing from Miss. SIntel ? Anywhere I can find them ?

  4. Voltage Roach
    December 11, 2017 at 14:41

    I know this is an old video but I hope someone can still help me I pressed render image to see how my image would look and the whole image is purple is there some way to fix this problem?

  5. Blake McDonnell
    December 11, 2017 at 14:41

    The files aren't there 🙁

  6. Dreler Drone
    December 11, 2017 at 14:41

    haha…this post apocalyptic? hahaha………….. hahaha…………..

  7. Will Forkes
    December 11, 2017 at 14:41

    When i render mine its just purple

  8. Flother
    December 11, 2017 at 14:41

    May I know where you get most of your assets?

  9. michael massengale
    December 11, 2017 at 14:41

    1,154 people are willing to admit that they hit the numkey on accident. 10 are in denial that they also do so.

  10. azietheone
    December 11, 2017 at 14:41

    I've only been using blender for a few months now, and I gotta say, "Why did I wait so long to pick this thing up?!" I've sculpted a few of my comic book characters, created an awesome exploded moon scene surrounded by an asteroid belt, and it's all thanks to great people like you who make learning this program so easy!!! Had to do a lot of research and experimentation to get the particles to spin around the moon and randomly on their own axis, but needless to say, it's turned out great! The more I learn, the more ideas flood my mind on how to add cool effects and piece together tricks from all sorts of sources to do even cooler things! Then I found out you can use nvidea cards to speed up renders, and I just so happen to have one. Winning! lol So thanks again for all you do. Many people would choose to keep their secrets just that… Secrets, but this blender community is not like that at all!!! Much love to you all, and keep creating the awesomeness!!!

  11. John Williams
    December 11, 2017 at 14:41

    41:27 The term ''Numb Lock'' applies to a great many things in life…
    …NO; it is NOT limited to just using the keyboard and YES I trip over it now and then.

  12. Gurdit Rehal
    December 11, 2017 at 14:41

    This reminds me of The Last Of Us.

  13. Alexander Petrov
    December 11, 2017 at 14:41

    I thank you with my life, for showing me this Ivy feature ! 😀

  14. Guitarpy
    December 11, 2017 at 14:41

    when i rendered the scene the entire image was purple idk what i should do

  15. bigbean101
    December 11, 2017 at 14:41

    Can this be used in unity?

  16. okorok
    December 11, 2017 at 14:41

    The debris could possibly be made looking really cool by using physics to destribute it realistically and then bake the geometry. Just an idea.

  17. Sean Lim
    December 11, 2017 at 14:41

    Great tutorial. Can you do a tutorial on creating a wear house like this, and all the textures and models in it?

  18. Crazy Loop
    December 11, 2017 at 14:41

    Is blender a level editor? I am new into these things. To me it seems that you create a scene/level in blender and then import that into a game engine like Unity and Cryengine.

  19. Siegahertz Carmin
    December 11, 2017 at 14:41

    Damn it!!!!!! I pass more than 2 month on my textures!!! unwrapping everything! painting everysingle textures!

    Damn it!!!

  20. 3rdiiICapitol
    December 11, 2017 at 14:41

    I Gotta learn how to use blender…………

  21. RAW TEE
    December 11, 2017 at 14:41

    is there a way to have that fog only cover the ground & using the Z depth?
    Gr8 Tut!

  22. RAW TEE
    December 11, 2017 at 14:41

    there's a lot of wana b's teachers out here, You're not one of them AnDrew!

  23. RAW TEE
    December 11, 2017 at 14:41

    Andrew about Tutorial's lengths:
    If you were having a 3 hrs Tut. I'd be there until the end!
    Rock & Roll Guru! It's all Good!

  24. Cameron Davis
    December 11, 2017 at 14:41

    I'm kind of a noob at this, so i don't know how you even get that picture into blender, how do you do that? XP

  25. Sneakyufo68
    December 11, 2017 at 14:41

    i always hit the num key when im roatating stuff. I HATE THAT D:<

  26. Maximilian Socher
    December 11, 2017 at 14:41

    Awesome Tutorial! I got one problem though: The "fog" is not getting rendered. I can see it being applied in the compositor through the viewer node, but the fog won't appear in my final render result… any advice?

  27. Psychentist
    December 11, 2017 at 14:41

    Very impressive. Thank you.

  28. RAW TEE
    December 11, 2017 at 14:41

    AWESOME! Sir.
    thanks "again"

  29. Noah Fullerton
    December 11, 2017 at 14:41

    Is this too much detail for a video game?

  30. Eoin Rafferty
    December 11, 2017 at 14:41

    I have just started the tutorial but when I rendered it(cycles) everything is a bright purple. I've checked the lamp, material and world colours and none of them are purple.Please help

  31. Ravindra Kale
    December 11, 2017 at 14:41

    Superb!! really cool, I never thought that blender can produce this kinda result with this interactive rendering !!  really good tutorial Thanks 😉

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