https://i.ytimg.com/vi/7Y5pS8cqK7E/hqdefault.jpg
In this tutorial we create a realistic glow material in blender. Not all of the material editing can be done in the material editor though, we take a step into the compositor. This isn’t just a normal blur node though, there is a little bit more than just that to enhance it to be a little more realistic.
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36 responses to “How To Create A Realistic Glow Material In Blender”
Thnx, dude=) Happy New Year!!!)))
11:23 "de-improves… deproves" 😂
This tutorial should be updated because many of the features you use in the node editor are no longer there!
If I have multiple objects in the scene with the same type of glow, but different colors, how can I do?
Give blender file
Thank you very much. It was really helpful
4:25 You can also do two lines from one dot.
Install an plugin which shows what you press for your tutorials, it's much better, but sorry i don't remember the name of it.
1:00 He stoped trash talking ;D
great video, you deserve more subscribers
i already had a model i wanted the glow to apply to, but the model doesn't show in the render at all…
what could i possibly have set wrong in this case?
dude u are so slow. U hang and explain things that are not relative at certain moments
My mind is blown. All of those nodes!
none of these options are available in my blender app, I can't find any of them in the search bar in my node editor
this was REALLYY HELPFUL thanks!!! 😀
Only one point to Blender's creator. In After effects is an one and only lonely effect. Thanks for nothing. But you could make it more simple, couldn't you?
How does it affect the render time, versus the ordinary emitter?
this isn't a glow material per see it is more a glow after effect.
You are a crazy genius. If you work a bit on your delivery, you'll be number one.
i stopped before the Ghosts node because it was fine for me at that point. thanks!
Say I had a mesh that uses a UV map and I only want specific areas of the meshes material to be emissive, how do I do this in Blender cycles? Normally I know you'd have to create a black & white "emissive map" to tell the renderer what part of the material should be lighting up, and I've created this "emissive map" too but where do I put it in Blender and how do I wire up the nodes?
I know how to do this in game engines like UDK but I have no idea how this works in Blender, can anyone help me out?
is there a way to make the object see through? I'm making the atmosphere of a planet.
great tutorial but a good tip, Open up your user preferences and turn on node wrangler. Allows you to hold shift and control and click on any node to see what effect it has in render, it helps clear up using all these viewer nodes.
I have done everything in the turorial but in the final render, none of the compositing stuff shows up. Pls help
dafuq, this is a mess.
How can I keyframe all the nodes and values at once?
Great tutorial but when I render my scene glow doesn't show up. I have 128 sample in a low poly scene. I did everything that you have done. It looks great in backdrop but it doesn't get rendered in final. Can you help pls.
how in glsl?
great thx !
It isn't working =/. It wasn't working with the mask.
What's the render layer scene's 2th layer?
Nice tutorial! Good explanations and pace, this really helped 🙂
Thanks so much man!
How can I apply in Blender Game Engeen?
22 minutes to show how to make an object glow. What a fucking dumbass.
thank you! very helpful!
I'm using the latest version of Blender. Would you know why the Blur node and even the ID mask node is not showing up even when i check under search??