How To Create A Realistic Glow Material In Blender


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In this tutorial we create a realistic glow material in blender. Not all of the material editing can be done in the material editor though, we take a step into the compositor. This isn’t just a normal blur node though, there is a little bit more than just that to enhance it to be a little more realistic.

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36 responses to “How To Create A Realistic Glow Material In Blender”

  1. Say I had a mesh that uses a UV map and I only want specific areas of the meshes material to be emissive, how do I do this in Blender cycles? Normally I know you'd have to create a black & white "emissive map" to tell the renderer what part of the material should be lighting up, and I've created this "emissive map" too but where do I put it in Blender and how do I wire up the nodes?

    I know how to do this in game engines like UDK but I have no idea how this works in Blender, can anyone help me out?

  2. great tutorial but a good tip, Open up your user preferences and turn on node wrangler. Allows you to hold shift and control and click on any node to see what effect it has in render, it helps clear up using all these viewer nodes.

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