In this Maya 2018 tutorial we will create and render a lake water shader using Arnold ai standard surface shader and also an animated displacement utilizing the Maya water texture node.
This water shader tutorial will go into a fast and effective technique for simulating the look of lake water or river water in Arnold and Maya 2018, we start by using the Arnold Standard surface material and then adjust the transmission and the diffuse to get the base look of the water shader.
After the basics of the shader is established we will work on the displacement map, using the water texture provided by Maya it will help us to create the deformation of the water and the waves to get the result we want.
Finally we will animate the water and render the animated sequence. We hope that you will benefit from this tutorial, if you have any questions please feel free to ask us in the comments below and we will be happy to answer them.
☆★ VIEW THE BLOG POST: ★☆
Assets used in this tutorial: https://3dmodelsworld.com/downloads/buxus-plant-cone-shape-3d-model/
☆★ ABOUT 3D MODELS WORLD ★ ☆
We create high quality and affordable 3d models, rigs and animations for VR – AR and Design, all our assets created by our in-house team of VFX and Games professionals.
We also create in-depth tutorials every week!
Learn more about us here: https://3dmodelsworld.com/
☆★SUBSCRIBE TO 3D MODELS WORLD ON YOUTUBE: ★☆
Subscribe ► https://www.youtube.com/channel/UCTOE31BQ6nG_wgQ6Ff6BdJw?sub_confirmation=1
☆★ FOLLOW US BELOW: ★☆
Blog ► https://3dmodelsworld.com/blog/