How to Create Camera Projection in Maya and Arnold Tutorial Must Watch


https://i.ytimg.com/vi/sgjbBml9QCM/hqdefault.jpg



In this camera projection for beginners tutorial we will be converting a still image into fully animated camera projection in Maya and Arnold, this approach will work for any version of Maya and also any rendering engine you are using including Maya software render.

This Camera projection tutorial is great for beginners and anyone want to learn how to convert still images into animated camera mapping or camera projection using Maya 2018 with Arnold as the main rendering engine.

☆★ ABOUT 3D MODELS WORLD ★ ☆

We create high quality and affordable 3d models, rigs and animations for VR – AR and Design, all our assets created by our in-house team of VFX and Games professionals.

Learn more about us here: https://3dmodelsworld.com/

☆★ VIEW THE BLOG POST: ★☆

How to Create Camera Projection in Maya and Arnold

☆★SUBSCRIBE TO 3D MODELS WORLD ON YOUTUBE: ★☆

Subscribe ► https://www.youtube.com/channel/UCTOE31BQ6nG_wgQ6Ff6BdJw?sub_confirmation=1

☆★ FOLLOW US BELOW: ★☆

Blog ► https://3dmodelsworld.com/blog/
Twitter ►https://twitter.com/3DModelsWorld
Facebook ►https://www.facebook.com/3dModelsWorld/
Instagram ►https://www.instagram.com/3dmodelsworld/

source


8 responses to “How to Create Camera Projection in Maya and Arnold Tutorial Must Watch”

  1. i setup an image plane, i only model the TV without the wall and table. When i project my image on to the TV, the projected image looks darker than the image plane. Can you tell me how to resolve this? I have been looking for solution but i couldn't find it. In C4D, i can use the compositing tag to resolve it. But pls help in Maya

  2. Thank you for the useful tutorial. I have a question. To be able to accurately match the ground plane, wall and object in correct perspective with the image, I believe you should match the projection camera’s Focal Length with the same focal length of the real camera that took the photograph. Otherwise you can not match the geometry with the image accurately.

    Presumably you can experiment with the Focal Length parameter to get the best match, but is there an automated way to do this? I know in Cinema 4D this can be done with an automatic method by drawing XYZ perspective lines to match the image ground plane, which are then used to calculate the focal length of the original camera, so you can set the projection camera to match correctly. For example, a focal length of 18 will make the cube's (proxy TV geometry) back face appear to shrink in size compared to its front face, while a focal length of 50 will make it appear more regular, like the Maya cube primitive. So you need a matching focal length to reproduce the diminishing Z axis size of an object.

Leave a Reply