https://i.ytimg.com/vi/3q0c2zzdNKA/hqdefault.jpg
In this tutorial, learn how to create photorealistic grass by scattering mesh objects across a ground plane using various particle systems.
Ground Texture: http://cgtextures.com/texview.php?id=44439&PHPSESSID=0084vf668elnmmhcjt46rjt521
View this tutorial on my site: http://www.blendersmoothie.net/2014/03/01/how-to-create-grass/
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33 responses to “How to Create Grass in Blender”
I enjoyed this. My grass came out really well.
Thank you so much for the video!
I have a question tho. I tried to use the weight paint tool but it's not responding to me. Did I miss anything?
using your modeling method allowed me to make my first grass that actually looks good. Ive been trying the "clump" method for a while and it always turns out looking terrible. Thank you!
how do you make the grass not grow in a selected area
How do I make it blow with my wind?
I don't see a need to set up a sun when you can just enable natural lighting
i need help with uploading it into unity because when i export it into unity the meshes the shader elements are there but no information is present all the texture and grassblades just seem to be gone even though it recognizes the material names as materials
is the strength of your sun altered when you mess with the grassblades? when i had my sun on 100000 it just colored the grass whatever the color of the sun was
uh my grass is yellow in rendered mode yellow with white stripes
Such an underappreciated channel. Really good material!
Thanks, this video was awesome!
Great tutorial, hope to see more!
Thanks mate, this was a great lesson and it opened windows into other areas that will help me grow as an animator.
I started a long time ago using the original version of Lightwave 3D and just getting back into it after life's obligations got in the way. Blender is not only a robust powerful program, but a great community of animators as well. I hope I can give back sometime in the future as you're doing now.
Like what button do i press to put a plane?
WOW, you are a magician!
i plan to make a big outdoor scene but im worried about performance of the render times, is there any trick to make it perform better?
"and the sun casts really hard shadows" – Blender Smoothie explaining things
At 3:40 my nods don't show up like that, what do I do?
Thanks for the tut! If you apply Rotation & Scale in Object mode (Ctrl+A) then everything will unwrap with the proper scale.
I am unable to get the node in to pop up. A little help?
What is the easiest way to get the grass plane into other projects?
Really helped me in many ways, thank you 🙂
came to learn how to make grass… learned lot about nodes and texturing o/
lol it only took me 2 days thank you so much gosh i have so much to learn
Helped me a lot, thanks 🙂
Awesome Stuff 🙂 So simple too!
16:31 –
"They're not very colourful, actually. If you look at them they look kind of desaturated."
The grass actually does look that desaturated in real life. People are just used to commercial illustrations and other things.
How do you rotate the screen
nice tutorial, why did you use a mask for your leaf litter? could you not use your Alpha channel on your original texture for transparent mix?
That ground texture, is that copyrighted?
Brilliant! Thank you very much!
Good Tutorial; Well Presented And Explained – Learned A Lot.
Nice ideas, i like the way you go trough the tutorial!
May I comment on one or two things here:
– Do not get carried away by tweaking your node-setup according to the correct numbers in every node. People will figure that out for themselves. Stay on your way, give us your basic ideas and maybe some tips and tricks, how to speed up the workflow.
– You might not need your mask setup to get transparency for your clover image (32:15). Simply take the alpha-output from your original clover-image and plug it into the mix-shader, which combines both the diffuse node-tree and your transparency node. It pretty much does the same job as your mask-setup does, but spares the extra image and work.
Great job, i like it!