How to do Camera Mapping in Blender


https://i.ytimg.com/vi/B9r9tKX5olY/hqdefault.jpg



Finally remade to work with Blender 2.66 ๐Ÿ™‚ Get the source files and read the text summary: http://www.blenderguru.com/videos/camera-mapping-tutorial-v2/

After countless emails and requests from the blender community, I decided to remake my old camera mapping tutorial, with a fresh scene, so that it works with the latest version of blender.

In this tutorial you will discover:
-What camera mapping is
-How camera mapping can be used with stunning results
-How to camera map any still photograph

source


20 responses to “How to do Camera Mapping in Blender”

  1. Hi Andrew and thank you very much for this really helpful tutorial. Could you please explain in a short tutorial how to get rid of the distortion of the mapped textures? I would like to create a camera mapping scene in Blender based on a realistic photograph from a house but I would like to move the camera on top of the house (as a bird view). But the original mapped textures dont work. How can I fix that. Thank you very very much, Andrew.

  2. I laugh when you agonize over trying to align your camera and background image to the geometry. Before there was such a thing as auto-tracking matchmove programs, this is how matchmoving was done. So imagine having to perfectly align every frame of a several hundred frame moving camera shot manually. That was my job for several years, and I was happy to have it. CG effects looks glamorous on the surface, but can be a sweatshop underneath.

    To avoid the distorted effects of the camera mapping viewed from odd angles, I think you have to use numerous photographs taken from many angles – preferably square on to the surface. Then you can create several projection maps or texture the surfaces directly. But this is good for a quick and dirty one-off effect.

  3. Great tutorial Andrew. Subscribed ! One trick when editing with Gimp (copy pasting stuff). Duplicate the current layer and chop off the parts that are not needed ! ๐Ÿ˜‰ then we don't get the pasted layer in the middle.

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