How to do Camera Mapping in Blender

https://i.ytimg.com/vi/B9r9tKX5olY/hqdefault.jpg



Finally remade to work with Blender 2.66 🙂 Get the source files and read the text summary: http://www.blenderguru.com/videos/camera-mapping-tutorial-v2/

After countless emails and requests from the blender community, I decided to remake my old camera mapping tutorial, with a fresh scene, so that it works with the latest version of blender.

In this tutorial you will discover:
-What camera mapping is
-How camera mapping can be used with stunning results
-How to camera map any still photograph

source

20 thoughts on “How to do Camera Mapping in Blender

  • November 29, 2017 at 22:05
    Permalink

    Hi Andrew and thank you very much for this really helpful tutorial. Could you please explain in a short tutorial how to get rid of the distortion of the mapped textures? I would like to create a camera mapping scene in Blender based on a realistic photograph from a house but I would like to move the camera on top of the house (as a bird view). But the original mapped textures dont work. How can I fix that. Thank you very very much, Andrew.

  • November 29, 2017 at 22:05
    Permalink

    I laugh when you agonize over trying to align your camera and background image to the geometry. Before there was such a thing as auto-tracking matchmove programs, this is how matchmoving was done. So imagine having to perfectly align every frame of a several hundred frame moving camera shot manually. That was my job for several years, and I was happy to have it. CG effects looks glamorous on the surface, but can be a sweatshop underneath.

    To avoid the distorted effects of the camera mapping viewed from odd angles, I think you have to use numerous photographs taken from many angles – preferably square on to the surface. Then you can create several projection maps or texture the surfaces directly. But this is good for a quick and dirty one-off effect.

  • November 29, 2017 at 22:05
    Permalink

    Great tutorial Andrew. Subscribed ! One trick when editing with Gimp (copy pasting stuff). Duplicate the current layer and chop off the parts that are not needed ! 😉 then we don't get the pasted layer in the middle.

  • November 29, 2017 at 22:05
    Permalink

    when in photoshop, when taking a part of a layer, intead of copy/pasting it, you should do ctrl+j, with the selection desired to cut, and layer selected, it will NEVER move the result away.

  • November 29, 2017 at 22:05
    Permalink

    zoom zoom zoom i could not watch because you zoom in and out in reped motion it cept on making me feel dizzy. SORRY

  • November 29, 2017 at 22:05
    Permalink

    I'm not sure if anyone mentioned about using Blam addon for camera calibrate in blender. It's so easy that even I can working with camera mapping:D

  • November 29, 2017 at 22:05
    Permalink

    Thank you Andrew!
    What can we use this tutorial for? Well, I would use it for 2d animation- to take layout backgrounds and fly through them in 3d space. Pretty awesome. Thank you, thank you, thank you!

  • November 29, 2017 at 22:05
    Permalink

    For anyone having trouble matching the camera with the image. Go find the BLAM plugin for blender 2.6+.
    It will help you auto calibrate the camera.

Leave a Reply