https://i.ytimg.com/vi/Vhik235dWLk/hqdefault.jpg
Discover how to use sculpting and displacements to create a pretty convincing cliff in Blender.
View the post: http://www.blenderguru.com/videos/how-to-make-cliffs/
source
https://i.ytimg.com/vi/Vhik235dWLk/hqdefault.jpg
Discover how to use sculpting and displacements to create a pretty convincing cliff in Blender.
View the post: http://www.blenderguru.com/videos/how-to-make-cliffs/
source
41 responses to “How to Make a Cliff in Blender”
Andrew, you should check out Poliigon, you wouldn't have to generate all the maps like you did here.
Andrew, the link in the description is down.
텍스트 이미지는 받을 수 없나요?
denoising is god XD
ok enough about cliffs onto the tutorial XD
Edit: I fixed it by manually changing the Y scale to 0.100 from 1.000 and it looks nearly the same as if apply scale actually worked.
When i apply scale the plane gets crazy big. Like it jumps to
X:150m
Y:3m
Z:100m
Does anyone have any idea why that would happen? When I try to fix it the dimensions the other two beside the one I'm editing jump to huge number and then it just reads "1.#QOm" and the plane disappears.
Help?
This guy is like a bob Ross for blender
Hey Andrew!, the link for this tutorial is broken, great tutorial
Is it possible to creat a node setup which analyses the angle of the faces and so the particle are placed accordingly? Also your grass should grow in the Z direction. Plants grow in the direction of the light and usually the biggest amount of light falls down.
CRUCIAL QUESTION! I am working on a much larger cliff face for realism that is about 40 meters high. When working on large objects i find that texturing becomes difficult because 1) I have to make the rock texture small in order to match the scale of the cliff so the cliff looks big but in doing so the texture gets really pixalized and loses detail 2) I can't just tile the texture across it because the tile because extremely obvious then. I guess the question is what is the best way, if any, to texture rocks onto a large face while maintaining the most detail??
(Besides texture painting because the same problems occur)
Are you noth korean
I lived in Australia and in school we talked about Uluru and how big it was BUT JESUS ITS THAT BIG!!!
I'm not sure what I'm doing wrong, but when I add a subsurf modifier, it doesn't show any addition of cuts. Therefore, when I try to add the texture after adding a disperse modifier, nothing happens. Any suggestions?
Is it good for using in a game?
Are you a kiwi?
can you make a tutorial about texturing realistic skin for a character?
nice … Please visit my channel for blender tutorials
Pepa
Pig
Thank you very much for these amazing tutorials, a question, this same technique can be used to make a cloud?
you always say ur gonna put a link in then never do
I have a problem, I cannot figure out something. When I work on Blender v. 2.74 on Sculpt mode with Multirevolution modifier my Plane changes as a mirror-image. I don't use Mirror modifier and I did everything the same as Blender Guru only I was change Normal Map (15:20) to Bump Map. What I need to do to fix this?
Not to say BlenderGuru is a fool at texturing, BUT PUT THE SPEC MAP INTO THE GLOSS COLOR!…. 22:02
At 8:40 he adds a texture to the displacement modifier, it defaults to the "Clouds" texture and messes with his plane. I have been following him exactly, and when I add a texture, it does nothing to my plane. (I noticed mine didn't default to "Clouds", but even when I set it to "Clouds" still nothing happens to my plane.) Can anyone help me with this? I've struggling for several hours with this and It is stopping me complete the tutorial. Thank you!
Are the textures on cat extrudes free
If you don't need an intro : 4:17
Can you provide tutorial of river with heavy flow between this cliff mountain?
may you post the image, you used for your composition?
Can all of this be exported to Unity?
Hey guys when i rotate the image to 90 degrees it goes black does any one know how to fix it ?
Why is it that the quality of my image render does not match the video? This is especially when I add the bump normal images it makes it look awful. I've read in a few places that Cycles render doesn't work well with an AMD card, which is what I have. Is that my problem or is something else going on?
can i use the finished blend file in a blender movie?
You said "here in Korea"… You live in Korea??? Cool! I've been wondering where you live lol not to be creepy. Anyway, thanks for all the awesome videos! I downloaded Blender like five days ago and I've been obsessed with your videos. They've been so incredibly helpful. It gives me so much joy whenever I successfully model something that looks cool. So thanks for helping me do that! Keep doing awesome stuff. You're good at it. 🙂
umm having problems, i dont know how to rotate it good, when i do rotate it… the picture is dark, completely!
I'd just like to add some to this: Realistic grass grows upward, so It'll only glow on faces poiting upward.
A way you can do this in blender is to select your wall and go into edit mode and add a sphere to the mesh.
on that sphere, select all the faces you'd not expect grass to grow on and delete those.
Now select what remains of the sphere and go to 'select > similar', and click 'Normal'.
This will select all the faces of your mesh that grass can grow on.
Now you can add those to a new vertex group and delete what's left of the sphere.
Then go to your particle render settings, and under 'Vertex Groups > density', select the new vertex group. This will only have the grass grow on the upward pointing faces.
This doesn't account for faces that have been displaced through modifiers though, and since it's impossible (as far as I know) to add vertices to a group based on normals through a modifier, this process only works after you've applied all modifiers that change the mesh's shape. I'd advice you wait with this untill last.
If someone knows a better method I'd be glad to hear of it.
can i use a self made cliff in after effects and let someone on a green screen climb it?
Looks like the cliffs from Indiana Jones and the Temple of Doom.
Woo! Go metric system!
New – scene- in – Blender 😀 every time :DD just love your expression 😀
Australia looks a lot like Utah.
Awesome =)
Crikey! that was good