• Thursday , 4 June 2020

How to Make Earth in Blender (Cycles)

Code Canyon

https://i.ytimg.com/vi/9Q8PwcDzb8Y/hqdefault.jpg



Blender tutorial on how to make a stylized, blue scifi earth, fit for advertising or wallpaper. Download the textures: http://www.blenderguru.com/tutorials/earth-cycles/

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41 Comments

  1. edan mendelson
    September 5, 2017 at 13:09

    still better than nasa

  2. Jason Boycott
    September 5, 2017 at 13:09

    I've been watching your videos for a while and I've noticed that, even when I have the same update as the video I'm watching I never seem to be looking at the same screen as you are. Are there certain addons I should have selected as default?

  3. Gregory Carnegie
    September 5, 2017 at 13:09

    Blender Guru. How can I make a toroidal aka donut planet instead?

    Like this:
    https://images2.popmeh.ru/upload/img_cache/d2e/d2eb9c68e00027812b6cd975ff45b0b3_ce_1920x1008x0x36.jpg

  4. Finn Mccarthy
    September 5, 2017 at 13:09

    How did you change the node output to the view node of the glare effects so quickly?

  5. Aaron Vlogs
    September 5, 2017 at 13:09

    SOMEBODY I NEED HELP i was following this exact tutorial and when i went to align my camera view it instead moves my earth object. NOT MY CAMERA. this is really pissing me off can somebody tell me how to fix this please?!

  6. Dude Draw
    September 5, 2017 at 13:09

    wow look exactly from NAZA photo

  7. Awesome Tech
    September 5, 2017 at 13:09

    Hello Guru,I am in a problem.When i opened node editor in 4:11 ,the material output and Diffuse BSDF was not there.Please help me……….

  8. Ayan Barnwal
    September 5, 2017 at 13:09

    "you can't use the darkness to make another material"
    use baking!

  9. Malkin8 Gaming
    September 5, 2017 at 13:09

    Kinda keeps crashing my computer -, _-,

  10. Sacha Buelens
    September 5, 2017 at 13:09

    I swear i have never been laughing more while following a tutorial 😀 please come replace any teacher i have at this moment xD

  11. Tim //WHSTL
    September 5, 2017 at 13:09

    HALP
    for some reason, the bump map is not interpolated but pixelated. I use the exact same setup and I even tried restoring the factory settings. The bump map is non-color and works, but it isn't smooth like yours.
    Edit: Imma go reinstall Blender jeez.

  12. Golden Soul
    September 5, 2017 at 13:09

    Lol anyone else's got an ad for an actual kitchen blender on this video?

  13. Hetseeker101
    September 5, 2017 at 13:09

    I'm subscribed to this awesome Blender channel 😀

  14. Bob Smith
    September 5, 2017 at 13:09

    Yeah man, we love being inconspicuous here over the ditch. No terrorists here yet.

  15. TheMilitantHorse
    September 5, 2017 at 13:09

    Having to get into math to make realistic atmospheres & models? Shoot… I already have enough trouble working with the program in the first place!

  16. Oliver Cottee
    September 5, 2017 at 13:09

    why make fun of new zeland

  17. Isaac Kershner
    September 5, 2017 at 13:09

    when you make a node group mine has two outputs yours has one. How do you fix?

  18. CRAFTMA5T3R
    September 5, 2017 at 13:09

    D= my computer can't handle this.

  19. Red_
    September 5, 2017 at 13:09

    FAKE Earth is flat and people around the globe think so.

  20. Informatik
    September 5, 2017 at 13:09

    Could someone find the part where he does the Matthew Mcconaughey impersonation? That cracked me up

  21. The MC Masters
    September 5, 2017 at 13:09

    43:34 — The background I have set for the Environment won't show when I pass it in. All nodes have the same settings as displayed within the video and I'm running the same version, any assistance?

  22. Paul Lewis
    September 5, 2017 at 13:09

    For anyone needing a free space HDR there's one here:
    https://www.reddit.com/r/blender/comments/3ebzwz/free_space_hdrs_1/
    🙂

  23. james
    September 5, 2017 at 13:09

    why do my clouds also show white when i link the ID mask to the viewer, i only want the sun to show white

  24. Quazar501
    September 5, 2017 at 13:09

    Your only mistake:
    For this lighting situation to be happening, earths equator would have to be like ~60° inclined realtive to the sun, while in real life it is only like 7,1°. ;D

  25. rupin kanet
    September 5, 2017 at 13:09

    Am I the only one who almost got a stroke while using normal

  26. Payyam Rafigoglu
    September 5, 2017 at 13:09

    Great tutorial

  27. Travis Trapani
    September 5, 2017 at 13:09

    So I took to baking each of these steps as we went and it really did a great job at keeping the view-port rendering, full render and re-render times down to very short times.. It had occurred to me, that perhaps you should include baking as part of your texture/material creation processes in your tutorials. Baking is such a powerful tool, that people should get into the habit of baking. what better way to do that than to repeat it over and over again.

  28. Travis Trapani
    September 5, 2017 at 13:09

    NASA is only "Based" In the USA. NASA is actually a world-wide organization. Any taxes that are paid in part to NASA come from taxes raised from all over the world. Spacex is I believe USA Hearthed.

  29. Kylo Ren
    September 5, 2017 at 13:09

    which NightLight pic is Used in the thumbnail? there is light on Europa, but with the pic in the Video i cant get light to there

  30. TheLPRnetwork
    September 5, 2017 at 13:09

    pro lighting skys, that sounds pretty cool, i might wanna downloa— ohhhhh oh ooh ooooooooeeeeeeeeee….. maybe another time

  31. yurif74
    September 5, 2017 at 13:09

    what version of blender have you used to make this tutorial?

  32. Arjun Rajput
    September 5, 2017 at 13:09

    This guy doesn't even know that the earth is flat.

  33. SoldatInconnus
    September 5, 2017 at 13:09

    vignette is a french word incorporated in the english language, thats why it's weird in english, most of the european languages got mixed with each other at one point

  34. TyroneGamin:
    September 5, 2017 at 13:09

    I thought you making the next universal studios logo Guru

  35. George R
    September 5, 2017 at 13:09

    You could at least give us the hdri map used in the tutorial.. for those who dont have that insane ammount of money to buy lightning skies… is not that easy to find decent stars hdri maps. Now we need to stop the tutorial and try to find something to put in there. Why dont you use free assets, instead of trying to sell your products in every each single tutorial??.

  36. Bobo Station
    September 5, 2017 at 13:09

    oh my god.. node is the most head-aching part in blender.. X (

  37. hotoopro
    September 5, 2017 at 13:09

    Could anyone tell me how I would get this exported into Monogame?

  38. TheyCallMeGunny
    September 5, 2017 at 13:09

    We've done space in Blender.. Now we do Blender.. In space..

  39. Harry Evett
    September 5, 2017 at 13:09

    To get the light mask aligned with the lamp, use the object output in the texture coordinates. Make the object an empty and apply a constraint to copy the rotation of the lamp and go from there. Hope this helps 🙂

  40. Harry Evett
    September 5, 2017 at 13:09

    The reason I want to make this, Andrew, is so I can violently destroy it in a video with a large asteroid

  41. Troll Face,
    September 5, 2017 at 13:09

    you could take the blue channel as glossy mask

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