https://i.ytimg.com/vi/repqy81Gs84/hqdefault.jpg
Blender tutorial showing you how to make a photorealistic wooden floor. A complete breakdown of the 3-step process I use to make every realistic material. Get the PBR Shader and textures used in this tutorial: http://www.blenderguru.com/tutorials/photorealistic-wood/ #b3d
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43 responses to “How to Make Photorealistic Wood in Blender”
Have you looked underneath the plain? There's something interesting under there. 😉
where i can find lees/mode node. please help
What's the name of the program you mention between 8.46 and 8.47? The bitmap to material one. Knaod,waod what?!
Instructions unclear. I've been mowing my lawn for hours and my wooden floor still looks crap!
On my flight to Finland!!
I know exactly what you mean about the dogs barking and the mowing!
Ummm. My wood texture doesn't look right…. It has gray spots and areas that are way too light or way too dark.
hey andrew, just a quick tip since you're quickly getting popular on youtube, stop selling things like textures on poliigon! sure you can sell models but DON'T SELL TEXTURES! You'd gain SO much more money off of patreon ad youtube if you just made poliigon free, this would ESPECIALLY please people who just do modelling as a hobby and not a job! and it doesn't have to be fully free! you could make it so if you don't have an account you can only get 1k and 2k res textures, but with an account you can get all the textures with all the resolutions! you could make it so you can only get 10 4k textures (with one of each map for every texture) every week or 2!
Makes no sense at all. I add the material, none of my nodes are even close to yours. grrrrrrrrrrrrrrrrrr
Andrew – don't bother with the lawnmowers I can't hear them at all, your message is loud and clear, so it's not an issue 🙂
The Normal Map is not working for me. :/
GIVE US AN EASIER WAY PLEASE
THIS IS TOOOOOOOOOOOOOO LONG
38 MINUTES FOR A WOODEN PLANE!!!!
then I will finish my Photorealistic House in 2 month
That "but" sound at 28:45, it's funny 😀 Thanks for the tutorials btw Andrew. They really help a lot..
34 people thought that it read as, "Did I Like"
i don't have the same add node option like you? do you explain for me ?
when I render, it becomes a white square on a grey background
I haven't watched Andrew's videos in a few years (or used Blender since then). I forgot how much I missed it! And I have a more powerful computer now, so maybe I should give his tutorials another whirl…
fuck you i used to love you but now you are making tutorials with things none free, what the shit! when i anted to make my house the only thing i missed was the fucking floor! cause i am a child and i cant buy things in the internet now i will have a perfect house with no floor, thanks!
thanks god i dont have problems with english because this information is just a gold of what i can find on the internet
here in russia its really difficult to became a cg artist or something but i have lot of motivation, and thx you for that
amazing tuts, brotan
12:05 "now our wood is starting to take shape" Kappa. Great tutorial tho!
you have very useful tutorials thank you very much. i am a graphic designer but… maybe i should start thinking about interior design as well 😛 heh however, my floor looks better with color on… idk
Wild guess about the Distance thing in the bump node: it increases the micro-scale contrast of the bump texture. If you're familiar with Lightroom, thing Clarity slider.
thank you so much i have been looking for good wood textures
How can I pack Andrew's PBR shader into Blender? Permanently?
I don't understand why he didn't use the Refection map…
Can you export the render effects/nodes to a game engine….something like unreal or other realistic game engines
I have watched parts of this video about 5 times. I keep forgetting how to do certain things but I know the Guru has my back. Thanks…
where is the download link for the PBR??
when i apply th texture it just shows red color and nothing else visible please help
Would this work with the newer versions? That's the one thing I hate about Blender with every update they change options.
What's the render time difference from just throwing on the wood image vs all this extra stuff?
What if you want to rotate a "smudges" texture? How do you do please? If you want to rotate it and also scale it down or up? Thanks!
Can you actually sell this on Unity Asset Store lets say?
I can not for the life of me figure out why my texture does not show up in the render or the preview render. I even started a new file and still the same thing. it show in the material preview window but not when I hit Cntrl+Z
Made the PBR shader from your last tutorial….I have no idea if I made it write. I'll need to check how to masterly light objects video.
how did you get those node material output and diffuse bsdf, i only get material and output nodes
If you want to build it yourself just google for 'woodprix' . I know you'll find good solutions for your idea.
All of my woodworks I made with woodprix. Google and try it.
Am I the only one who feels a little young to be mastering blender and worrying about how much Poliigon credits I have?
One question I hope anyone can answer how can i use this in Unity / Unreal
I followed this tutorial and made something great. Now when I look at my real floor I stare at it and say : "fuk you you're not realistic enough" 😀
For the bump map: the small gets bigger, but the big gets mostly ignored. In sound effects, we call this compression. But clearly, it's being smarter than old school compression. (As modern sound effects are also more complex for the audiofiles in the room.)