How to make Snow in Blender (Cycles)


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Blender tutorial showing you how to make snow in Blender and rendering with Cycles: http://www.blenderguru.com/tutorials/make-snow/ Get Pro-Lighting: Skies: www.blenderguru.com/product/pro-lighting-skies/ Get the Backdrop pack: www.blenderguru.com/product/backdrops/

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49 responses to “How to make Snow in Blender (Cycles)”

  1. Could someone answer why you would want to keep blurring and reducing opacity in Photoshop instead of just working on the strength of the displacement inside Blender? That way you still have all the detail and control you want.

  2. You are right about that photoshop thing. I am no fan of Adobe and Photoshop is to expensive for me but Gimp is a freaking P.I.T.A. (with dots) when it comes to certain things you have to figure out. Great snow btw!

  3. I hate how the advert before the video; which happens to be for Udemy is literally completely dissing the whole point of these videos and why they exist. I much prefer this way of learning as I can personally relate to the tutor. Those adverts are just anoying

  4. Another good way to draw the tire tracks in Photoshop is by using vector paths.

    Create one using the normal vector path workflow. Select the tire track brush, set it to the appropriate size. Change to the pen tool and, with a clear layer selected, select the path, right click it and go Stroke Subpath > Tool: Brush. If you want to tweak it, just modify the path and redo the stroke subpath.

  5. i am trying to make a shoe at 44 minutes in gimp that is for the left foot. it is turning out to be a huge pain because i can't get edit the shoe brush or duplicate it. or at least i can't figure it out. it's grayed out, and followed a tutorial to get it not grayed out didn't work. I had to make a whole other brush, but since I didn't change the brush to be exactly the same i may have to do it again.. This is gimp for you. 20 minutes to have a left foot.

  6. what you forget is when a person walk on this deep of snow, while you are walking you leave a trail of your shoes goin in and up before and after you step. and also consider the weight of things that leaving this trails, a car would made throu the snow and touch the ground while an awarage person won't

  7. As someone who works in Paint .NET, Photoshop and GIMP, I can tell you that there is no perfect package. If you are a programmer and want to do programmer art, GIMP supports python out of the box, you can create your own shape generators, you can plug in common algorithms with basically no trouble at all to shape your generated images. But if you are an artist and want to make art like you would on paper, Photoshop is the way to go. Paint .NET is good for quick but precise editing. It's also far more light-weight than GIMP or Photoshop. I know that all three support adding your own modules, but GIMP just makes it easy.

  8. but… how do you know all this..Voronoi?? texture coordinate? bump?"Object" not "Generated"? do you just play around with everything that seems likely until you know which one is right? it all seems so random. im sure you can do incredible things with all those differtent things but i cant imagine doing any of this without a huge blender-instructions book/google beside me..

  9. using photoshop is cheating, try doing this without photoshop, remember not everyone has a team and can afford the rip off rental of photoshop… this is Blender, try and do it 100% within blender, or if not then using 100% free "photoshop" like software for both mac and windows…Using photoshop is a cheat!

  10. I'm too lazy to check if someone already replied in the comments and you have probably figured it out by now. But the difference between flow and opacity is that opacity will always have the same opacity unless you release the mouse button and paint over what you just painted. But flow will get darker and darker the more you paint. Its kinda hard to explain but i hope you understand

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