https://i.ytimg.com/vi/QCMyvcc3ZaU/hqdefault.jpg
Discover how to create realistic sparks using Blender and Cycles.
Read the text version and download the .blend file here: http://www.blenderguru.com/videos/how-to-make-sparks/
Chapter marks:
1:55 – Setting up the Particle System
7:14 – Creating the Spark objects
9:42 – Setting the Spark Material
11:39 – Using the new Particle Info Node
16:55 – Making the sparks fade out
20:00 – Using Motion Blur
source
39 responses to “How to Make Sparks in Blender”
HOW IS THIS POSSIBLE TO MAKE IT THIS REALISTIC! O.O I'm using this in my Minecraft Animation when these YouTubers are on a rollercoaster and one flies out!
eres el puto amo!!
i tried it out, here's the result https://www.youtube.com/watch?v=udFxQ8JPSGQ
Great tutorial however I'm stuck! When it comes to adding the nodes. I am in Cycles Render mode and I have followed all the steps but when I render my sparks appear black on a dull grey background – I'm fairly new to blender so I'm guessing I have missed an obvious step…. Any advice would be appreciated.
Very nice!
its now enabled with 2.79
thanks so much you should do more logo animations though 🙂
Still relevant in 2017
Thanks for your tutorials…..you're making it easier to learn about Blender….not just how to copy.
Im Fucking Done I Hate your Tutorials!!!! You know some people are experts!
Hi Andrew! This was beautiful! So realistic! Been wanting to do something like this https://www.youtube.com/watch?v=kk_j3F5kHto where the sparks come out of an object but not sure exactly how. Would you happen to know how?
https://youtu.be/ij8fQSaA53Q- Blender tutorial in hindi
Uhhh, I got a problem…Mine just come out white when I render 16:45
I did everything right up till I rendered.
Edit: Realized I had an emission object I forgot to delete.
Can you use the blackbody node within the gradient?
Can I use this in games?
I can imagine Andrew making the animation
"Uhhh, what music goes good with sparks"
"Yeah lets get a top shot of these sparks"
"ok now a wide shot"
"Mmmm yeah perfect"
R.I.P. Cube
For anyone havng Problems with this (not finding the Shaders, no emissions…), make sure you are in Cycles Renderer (not using the Blender Internal Renderer). Everything he shows in this Video is 100% possible, even with the latest Blender builds!
Anyone else have problem with sparks not lighting up the plane. If anyone has a solution would appreciate it
hi there. this is an awesome tutorial. I tried to render it. I have one doubt. how to reder it in slow motion and how much samples did you use to get it noise free.
This video may be old, but everything you mention works – even in 2017 🙂
so can you NOT make flames from the Particle emitter? I.e.: I want to make a jet engine flame shooting fire. I can't seem to figure out how to do that.
hey, we sometimes not able to understand which key you used, it makes us very difficult to understand how within a second how you used the key you uses many shortcut without telling, that's a minus point, so for better understanding to us, please tell all the keys that you press on your keyboard.
Question hope you still check this. When Rendering the particles go to a certain radius then stops and wont keep flowing outward. In 3D view and image rendering its fine its when I render the final animation that it wont spread.
First of all, thank you Andrew for this tutorial, very quick and fun, it gives an amazing result with only simples things after all.
I have used another way to choose the emission color though, so I share it here, if anyone is interested. I think it could give a physically more accurate color. I used the blackbody node (Converter -> Blackbody) to set the color : it naturally gives a color from red to yellow to white, depending of the input value in Kelvin (for example 2700 K gives a lighbult yellow).
So you need to have a high value at the particle start (~6000), and a low value at its end (~500). You just need a few math nodes to match these values approximately depending of the particle lifetime, and here you are with a color which goes from white -> yellow -> orange -> red when aging. After a few tries it looked very good for me.
"had a very beautiful life but just died, right there"
How do you do the slow motion ?
how did u get so good man, but u just wait 1 day i will be as good as u or even better. u inspire me
you talk way too fast, good thing I can screen capture and playback more slowly
.
motion blur works whit GPU render now
lol I had to use cubes to lower the vertices count… each frame of my animation took like 20 secs to load with the ico sphere XD.
Another great tutorial Andrew, many thanks! I'll be using this effect in a project I'm working on 🙂
mother focker
Hi,
I use the newer version of Blender, and it looks like the sparks explode/collide near the end of there lifetime an biuld a cloud. What did I wrong?
Wait, what?! Only gpu? WHAT'S WRONG WITH MY COMPUTER? IS GPU NOT TURNED ON ALL THIS TIME? MAYBE THAT'S WHY IT RENDERS SO SLOW!!!?
Andrew, what Graphics card do you have !?!?!?!
Sadly the DOF effect isn't working. If I set the F-Stop Value at 0.01, the image is slightly blurred, but not really out of focus…
Anyone knows why?
love the music
Anyone here after watching Dr. Strange? Lol