https://i.ytimg.com/vi/7PmXne_jLj0/hqdefault.jpg
This video shows you how to render Blender files over the network WITHOUT using the official Network Render. This is useful for rendering fluid simulations where both computers would need access to the cache.
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4 responses to “How to network render in Blender (WITHOUT the Network Render module)”
Oh my this is such an easy solution compared to netrender, works easily and you can run two instances of Blender to use both the CPU and GPU. Way faster and simpler. Thank you so much!
This is exactly what I was looking for, works like a charm. I wonder why it doesn't work if there's no filename prefix, but it doesn't, you need the prefix.
I did not expect this to work but it works great! I always thought that file output was independent of the renderer
can we do this with other computer through internet?