How to render a glass bottle in Blender studio lighting tutorial for beginners


https://i.ytimg.com/vi/u6ZzbDjIIq0/hqdefault.jpg



http://www.fermicg.net/2013/10/studio-lighting-in-blender-for-product.html for scene file. In this part we will be adding studio lighting set up to the glass bottle we created in the previous tutorial.In this part you will learn glass material, studio lighting, indirect lighting, creating textures, cycles render settings
Part 01 http://youtu.be/THy5A11v4_c
Part 02 lighting http://youtu.be/u6ZzbDjIIq0
part 03 static water http://youtu.be/xSWUa_Rbolk
part 04 fluid stimulation http://youtu.be/mzoyi3J4bTw
Final renders http://www.youtube.com/watch?v=YwZMlU1iCpc http://www.youtube.com/watch?v=6ujRP45t0Zs
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12 responses to “How to render a glass bottle in Blender studio lighting tutorial for beginners”

  1. hey bro. I tried to make same blue and white light image but everytime it shows only one color. and when I Saved rendered image it preview nice in picture viewer but still only one color displayed on plane when i put image texture. please help.

  2. Good job. I like the idea of the back plane light with an image. Have done that with an image for reflections on a glass, but this is different and cool. Also, tip; to clear rotation and location of your camera, Sel then Alt + R, and Alt + G will center it and clear rotation. Thanks for the tut.

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