• Monday , 1 June 2020

How to render a glass bottle in Blender studio lighting tutorial for beginners

Code Canyon

https://i.ytimg.com/vi/u6ZzbDjIIq0/hqdefault.jpg



http://www.fermicg.net/2013/10/studio-lighting-in-blender-for-product.html for scene file. In this part we will be adding studio lighting set up to the glass bottle we created in the previous tutorial.In this part you will learn glass material, studio lighting, indirect lighting, creating textures, cycles render settings
Part 01 http://youtu.be/THy5A11v4_c
Part 02 lighting http://youtu.be/u6ZzbDjIIq0
part 03 static water http://youtu.be/xSWUa_Rbolk
part 04 fluid stimulation http://youtu.be/mzoyi3J4bTw
Final renders http://www.youtube.com/watch?v=YwZMlU1iCpc http://www.youtube.com/watch?v=6ujRP45t0Zs
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Click “Like” and “Favorite” if you like this video. Inspire me to make more! Tell me what you think in the comments below.
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3d Ocean

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12 Comments

  1. Logan Kane
    August 18, 2018 at 00:08

    Where are the images?

  2. Natalia Pyzioł
    August 18, 2018 at 00:08

    Thank you! You really helped me <3

  3. pinkal bhakta
    August 18, 2018 at 00:08

    hey bro. I tried to make same blue and white light image but everytime it shows only one color. and when I Saved rendered image it preview nice in picture viewer but still only one color displayed on plane when i put image texture. please help.

  4. Stormsea1
    August 18, 2018 at 00:08

    Good tut, thanks for posting. I learned several new things. Looking forward to more in the future…subscribed

  5. Darrell Mayson
    August 18, 2018 at 00:08

    Really enjoyed your focus on lighting and how you've broken down the workflow of this project.  Looking forward to trying this myself. ^ – ^

  6. Banism24
    August 18, 2018 at 00:08

    full global ilumination and no caustic for what?
    and why theres circle in that texture?

  7. onjoFilms
    August 18, 2018 at 00:08

    No way to do that at the moment.

  8. fermicg
    August 18, 2018 at 00:08

    good tip. But I asked to fill the camera frame area (the square area) to the whole viewport.

  9. onjoFilms
    August 18, 2018 at 00:08

    I position the camera by 'flying' it. Select the camera, then Shift + F. Now the scroll when moves it in or out and where you position the mouse, it will 'fly' that direction.

  10. fermicg
    August 18, 2018 at 00:08

    Thanks for sharing the tip. I am learning new things while creating tutorials! Do you know how to scale or fill the camera area when looking throught the camera?

  11. onjoFilms
    August 18, 2018 at 00:08

    Good job. I like the idea of the back plane light with an image. Have done that with an image for reflections on a glass, but this is different and cool. Also, tip; to clear rotation and location of your camera, Sel then Alt + R, and Alt + G will center it and clear rotation. Thanks for the tut.

  12. fermicg
    August 18, 2018 at 00:08

    It is a multi part series. Watch all of them and create

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