https://i.ytimg.com/vi/u-zK7Bu8cAI/hqdefault.jpg
Discover how to simulate smoke and fire, then render it using Cycles!
Site: http://www.blenderguru.com/tutorials/make-fire-cycles/
Made for Blender 2.73
source
https://i.ytimg.com/vi/u-zK7Bu8cAI/hqdefault.jpg
Discover how to simulate smoke and fire, then render it using Cycles!
Site: http://www.blenderguru.com/tutorials/make-fire-cycles/
Made for Blender 2.73
source
30 responses to “How to Render Fire in Cycles”
3:55 thats what she said
When I tried to render this on my pc, it caught fire…
cool
cool video. Thanks
Hi Blender Gru i have followed all the steps and my fire looks nothing like fire it looks at the bottom very white its a circle then at the top a tint of red but i have followed all steps
hey bro how you doing
what GPU are you using
I have and radeon it does not support blender 2.79…. it support 2.78
does all nvdia GPU supports blenders and suggest a best and cheap GPU for blender
thanks
how to enter node where he added new attribute
when i click f3 it louder the volume but do not open it
help
i wanna make a world map, just grassy areas, sand areas, jungle areas, all that, any tips for that, i am very beginner and shit at blender, know the basics, gonna watch your cave and grassy meadow tutorials now though if anyone has any tutorials showing world maps and stuff, how to make them etc lemme know plz!
Thanks a lot Andrew.
I recreated the entire planet of earth pixel by pixel in blender…
But then it disappeared into the blender sphere
Does anyone know how to…. i guess reverse the gravity of the flame. I'm using it as rocket engine exhaust but when i just tried to rotate the emitter and domain by 180 degrees the flame was still moving upwards and not in the direction that i want it to
August 2017 still no GPU Compute for AMD cards
I spent a year, 8hrs. a day including weekends (excluding time to eat, sleep and go to the bathroom) on finding the perfect fire settings. Andrew's settings are better than mine, and the first sentence was a lie.
#Blender_Guru
when I change tabs (None, Domain, Flow, and Collision) and go back to another one it doesn't save the tab I just exited
My fire keeps showing up then going out?
FFT is Fast Fourier Transform
This sounds stupid but is it possible to make a person out of fire and be able to animate/simulate them???
Hold on will fire + smoke make a wisp???
I follow this tutorial exactly, but when I go to the node editor I don't see any nodes and almost all the options are greyed out.
Wow. You must have spent hours doing the online research, more hours testing by trial and error, and are kind enough to present it in a neatly packaged one hour tutorial. You deserve the highest of high fives!
Good Morning Andrew,
I'm having a bit of a problem this morning I',m taking your tutorial have, but I go to the node editor for smoke domain material and there's nothing there! no nodes I've looked everywhere. yet the fire renders. any help thanks, Grandpa Andy.
I subscribed to you because you're entertaining while teaching 🙂 i like how you make tutorial.
Dot product is a calculus thing and what it is doing is basically finding the projected length of the one vector on the other vector and the reason why it works is because since it is the same vector going in, you get the magnitude of the vector out at the very end (and therefore, its speed)
for video games in ARMORY 3D (basically a combination of real time rendering and a cycles game engine), DO NOT BAKE.
couldn't you just use Shift+Z?
I'm trying to follow this tutorial using 2.78c and switching from the Domain tab to Flow tab in the smoke settings gets rid of all the changes I made in the Domain section. And vice versa. I don't know if it's a bug or if I'm doing something wrong.
in real life, flames are hollow. so for small flames in a stationary picture it's better to model them and use the solidify modifier
"but it's not a fire. it's very thick and black" 3:50
I have a simple problem that I just cant figure out. No matter what I do, I am rendering the smoke domain as a solid object. Ive looked at all the attributes, and it seems as though the box has no material. If I change it to have a transparent material, it wont render the smoke. Im thinking I must have a render setting wrong, but I just cant find it.
The moment your blender stopped working, I immediately saved mine.
Whenever I give the emitter a dupli object, it just doesn't want to emit anything at all. Mind if someone can tell me a fix?