• Thursday , 4 June 2020

How to Render Fire in Cycles

Code Canyon

https://i.ytimg.com/vi/u-zK7Bu8cAI/hqdefault.jpg



Discover how to simulate smoke and fire, then render it using Cycles!
Site: http://www.blenderguru.com/tutorials/make-fire-cycles/
Made for Blender 2.73

source

3d Ocean

Related Posts

30 Comments

  1. Aydin James
    September 1, 2017 at 12:56

    3:55 thats what she said

  2. Plester
    September 1, 2017 at 12:56

    When I tried to render this on my pc, it caught fire…

    cool

  3. NordicBalt: 3D animation, Music, Tutorials
    September 1, 2017 at 12:56

    cool video. Thanks

  4. Fangs Productions
    September 1, 2017 at 12:56

    Hi Blender Gru i have followed all the steps and my fire looks nothing like fire it looks at the bottom very white its a circle then at the top a tint of red but i have followed all steps

  5. Happy guy Amazing videos
    September 1, 2017 at 12:56

    hey bro how you doing
    what GPU are you using

    I have and radeon it does not support blender 2.79…. it support 2.78

    does all nvdia GPU supports blenders and suggest a best and cheap GPU for blender

    thanks

  6. anuj sharma
    September 1, 2017 at 12:56

    how to enter node where he added new attribute
    when i click f3 it louder the volume but do not open it
    help

  7. TheAngelArrow
    September 1, 2017 at 12:56

    i wanna make a world map, just grassy areas, sand areas, jungle areas, all that, any tips for that, i am very beginner and shit at blender, know the basics, gonna watch your cave and grassy meadow tutorials now though if anyone has any tutorials showing world maps and stuff, how to make them etc lemme know plz!

  8. MLG Guitarist69
    September 1, 2017 at 12:56

    Thanks a lot Andrew.

  9. henrijs strods
    September 1, 2017 at 12:56

    I recreated the entire planet of earth pixel by pixel in blender…
    But then it disappeared into the blender sphere

  10. AngryBoss007
    September 1, 2017 at 12:56

    Does anyone know how to…. i guess reverse the gravity of the flame. I'm using it as rocket engine exhaust but when i just tried to rotate the emitter and domain by 180 degrees the flame was still moving upwards and not in the direction that i want it to

  11. Allen Rufolo
    September 1, 2017 at 12:56

    August 2017 still no GPU Compute for AMD cards

  12. Chosen Idea
    September 1, 2017 at 12:56

    I spent a year, 8hrs. a day including weekends (excluding time to eat, sleep and go to the bathroom) on finding the perfect fire settings. Andrew's settings are better than mine, and the first sentence was a lie.

  13. Red incorperated
    September 1, 2017 at 12:56

    #Blender_Guru
    when I change tabs (None, Domain, Flow, and Collision) and go back to another one it doesn't save the tab I just exited

  14. Andi BLEH
    September 1, 2017 at 12:56

    My fire keeps showing up then going out?

  15. Toxi Core
    September 1, 2017 at 12:56

    FFT is Fast Fourier Transform

  16. 90009kitkat
    September 1, 2017 at 12:56

    This sounds stupid but is it possible to make a person out of fire and be able to animate/simulate them???

  17. TaîRøne Yennille
    September 1, 2017 at 12:56

    Hold on will fire + smoke make a wisp???

  18. tmcthree
    September 1, 2017 at 12:56

    I follow this tutorial exactly, but when I go to the node editor I don't see any nodes and almost all the options are greyed out.

  19. amx360
    September 1, 2017 at 12:56

    Wow. You must have spent hours doing the online research, more hours testing by trial and error, and are kind enough to present it in a neatly packaged one hour tutorial. You deserve the highest of high fives!

  20. Andrew Crawford
    September 1, 2017 at 12:56

    Good Morning Andrew,
    I'm having a bit of a problem this morning I',m taking your tutorial have, but I go to the node editor for smoke domain material and there's nothing there! no nodes I've looked everywhere. yet the fire renders. any help thanks, Grandpa Andy.

  21. Waz Wgs
    September 1, 2017 at 12:56

    I subscribed to you because you're entertaining while teaching 🙂 i like how you make tutorial.

  22. T3CHN01200
    September 1, 2017 at 12:56

    Dot product is a calculus thing and what it is doing is basically finding the projected length of the one vector on the other vector and the reason why it works is because since it is the same vector going in, you get the magnitude of the vector out at the very end (and therefore, its speed)

  23. Ayan Barnwal
    September 1, 2017 at 12:56

    for video games in ARMORY 3D (basically a combination of real time rendering and a cycles game engine), DO NOT BAKE.

  24. Ayan Barnwal
    September 1, 2017 at 12:56

    couldn't you just use Shift+Z?

  25. Chris Collins
    September 1, 2017 at 12:56

    I'm trying to follow this tutorial using 2.78c and switching from the Domain tab to Flow tab in the smoke settings gets rid of all the changes I made in the Domain section. And vice versa. I don't know if it's a bug or if I'm doing something wrong.

  26. Lethal Chicken
    September 1, 2017 at 12:56

    in real life, flames are hollow. so for small flames in a stationary picture it's better to model them and use the solidify modifier

  27. רותם שלו
    September 1, 2017 at 12:56

    "but it's not a fire. it's very thick and black" 3:50

  28. TheSneak Kapture Kraft
    September 1, 2017 at 12:56

    I have a simple problem that I just cant figure out. No matter what I do, I am rendering the smoke domain as a solid object. Ive looked at all the attributes, and it seems as though the box has no material. If I change it to have a transparent material, it wont render the smoke. Im thinking I must have a render setting wrong, but I just cant find it.

  29. Red_
    September 1, 2017 at 12:56

    The moment your blender stopped working, I immediately saved mine.

  30. Red_
    September 1, 2017 at 12:56

    Whenever I give the emitter a dupli object, it just doesn't want to emit anything at all. Mind if someone can tell me a fix?

Leave A Comment

You must be logged in to post a comment.