• Wednesday , 8 July 2020

How to rig ANYTHING in Blender – Part 1

Code Canyon


Hey guys! Dillongoo here. This tutorial is aimed at those who want to learn the fundamentals of rigging for any kind of character or prop. While many tutorials focus on humanoid rigging, this will give you a base level understanding that will allow you to rig anything!

Part 2 coming soon! Subscribe for more!

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  1. Tristra Gyopsie
    December 9, 2018 at 07:46

    While part 2 may never come. this is the best basic rigging tutorial I have found so far.
    SO many others ether just don't talk at all which makes it super easy to miss steps. or they just give the tutorial while they work on something else so they spend more time distracted or rambling than teaching. or they rush through things assuming people are on the same terminology level and comfort level with the program they are.

    I know the terms, but most of my experience is in Lightwave and even then I have never been good with rigging. so it's nice to have someone who is not talking down to me or talking past me and actually taking the time to structure there content enough to talk to there audience

  2. Paa Willy studio
    December 9, 2018 at 07:46

    Any download link available

  3. Paa Willy studio
    December 9, 2018 at 07:46

    Hello please where can I download the arms of the robot from

  4. 23dornot23d
    December 9, 2018 at 07:46

    I like the way you explain things ….. also the speed of workflow …… and of course the main parts and efficiency in setting up the armatures relative to the structure of the robot and tentacle – explaining why to use different parenting to the bones etc.

    As many people have requested – it would be nice to see a Part 2 …….. but I know myself what it is like ….. its a constant learning curve in blender as it seems to expand and change on a regular basis ………

  5. Ozogoe
    December 9, 2018 at 07:46

    disliked because you said this was extremely easy. That is a BIG lie.

  6. Abraham Wondafrash
    December 9, 2018 at 07:46

    part 2 ….pls?

  7. Hernando Garibaldi
    December 9, 2018 at 07:46

    Do you know how to merge 2 actions from different bones from the same skeleton? I explain better. How do I make e.g. a running animation with a character with fatial expresions; I want to make a character running with a angry/normal/frightened face expresion so, how do I merge the facial expresion to that running animation?

  8. Mihai Lazar
    December 9, 2018 at 07:46

    What about sliders ?

  9. vazak11
    December 9, 2018 at 07:46

    This is exactly what I need for my Golem, thanks!

    December 9, 2018 at 07:46

    Part 2…??? #2018

  11. ElGatoNinja
    December 9, 2018 at 07:46

    the best tutorial for Rigging… but I miss a Part 2, explaining more!

    please do it or a Udemy Course about rigging your explanation are really good

  12. Sepehr Anvari
    December 9, 2018 at 07:46

    Please after creating part 2 work on creating a tutorial on face rigging!

  13. Arnold Horvat
    December 9, 2018 at 07:46

    have seen many tutorials but this one is one of the best.. hopefully more coming..

  14. marknekrep - roblox and more!
    December 9, 2018 at 07:46


  15. Mr PiFLYON
    December 9, 2018 at 07:46

    Part 1 of how many ?…

  16. Blizzard2319
    December 9, 2018 at 07:46

    Took me DAYS and tons of tutorials trying to tweak and get my robots bones correct..I'm coming back to say thanks, this helped SO much..
    I look forward to more of your content.

    Check out my my finished product here.


  17. Kinkoyaburi
    December 9, 2018 at 07:46

    This was a really good tutorial with a nice pace and explanation, I was really hoping for Part 2, I wanted to learn about constraints and how to animate with physics. Let's say the tentacle moves and hits a bottle. Should I personally insert key-frames for the fall of the bottle? I guess I could do that but it won't feel very natural. Or lets say someone passes by a flower and I need the flower to sway back and forth a little. Do I animate the flower separately? Can I apply physics to it to solve the animation? How exactly do I do that? So many questions so few answers.

  18. Artur Gomes
    December 9, 2018 at 07:46

    Part 2 is coming soon

  19. Optimus Prime
    December 9, 2018 at 07:46

    not working

  20. Urammar
    December 9, 2018 at 07:46

    Hey fam, hows that part 2 doing? Because this is the single best rigging tutorial on youtube.

  21. Birat Kafle
    December 9, 2018 at 07:46


  22. Henrique Balduino Gonzaga
    December 9, 2018 at 07:46

    Looks like there will never be part 2

  23. Zehryo Karham
    December 9, 2018 at 07:46

    HELP!!! =O
    I must've missed something….
    1. I get my model
    2. I place a first bone where needed and extrude the subsequent ones
    3. I select model + bones and hit Ctrl+P, I pick "empty groups"
    4. I select the model and enter edit mode to select vertices and assign them to empty groups
    5. I select bones and hit Ctrl+Tab to enter pose mode and move it around
    6. Nothing moves along with the bones….WHY?!

    I've checked, weights are there, correctly…."weighted". What did I miss? =p
    Help, anybody? -.-'

  24. Alexandre Soulard
    December 9, 2018 at 07:46

    2 years later: I'M STILL WAITING FOR PART 2

  25. Danny Hengel
    December 9, 2018 at 07:46

    Michael is online.

  26. Epix Wheelz
    December 9, 2018 at 07:46

    not all the bones i put in can rotate when i drag mouse

  27. Максим Немиров
    December 9, 2018 at 07:46

    Its 2018 may. We are still waiting part 2 dude!!

  28. Jonas Mølgaard
    December 9, 2018 at 07:46

    Super usefull and good pace. Thanks!

  29. why not
    December 9, 2018 at 07:46

    Thank you I just dont like why such tutorials are so rare;
    almost all are about characters :/
    respect ; and thanks again

  30. Tapan Sharma
    December 9, 2018 at 07:46

    Thanks, very nicely explained…

  31. Kaie13
    December 9, 2018 at 07:46

    Hey, I'm curious about something. What happens if you edit the locations of a bone after the mesh was parented to the armature?
    Because for my first try the joints are often aren't placed ideally, so usually I edit the armature and reparent the mesh to the armature, which I can't do anymore with a character of mine, since i've already repainted some of the wheights and I don't want to start all over again.

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