How to set up Retopology in Blender (Tutorial EN)


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In this tutorial you will learn how to set up everything properly, to start retopologizing your sculptings in Blender.

Links:
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38 responses to “How to set up Retopology in Blender (Tutorial EN)”

  1. Very helpful! I am not going from high poly to low poly… On the contrary I am taking one of my old character models and updating it to animate better!!! I didn't want to go in and make manual cuts and such. So this is great! Thank you!

  2. Why don't more people do videos this way?! This IS what I want from a 'how to' it's fairly short, gets to the point, and doesn't spend an hour doing it on their own project. It's just, this is how! Good on ya! You just got a subscriber with this!

  3. How do you apply those mods after finishing retopology? When I apply the shrinkwrap first, the subdivisions will be lost and applying the subs first will increase the number of vertices by a lot. Maybe someone can help me. 😀

  4. This was very useful to me. I would like to see you retopo the whole model though! What I need now is someone going through the retopo workflow and narrating why they make the descisions they do, because although I have read a lot: "that it's for animation" noone seems to explain "how" or why we need retopo to look like it should! I know you need face loops around eyes etc but I don't really know why, my character has 2d eyes so I guess it doesn't matter for my character? Or maybe it does? If I need to squash the face and I have to paste the 2D eyes on a flat place? Learning with tutorials is so fragmented. Does the loops have to go all around? Odd or even numbers of loops? I'm just winging it. Maybe I will discover for myself when I start to learn rigging.

  5. I am trying to follow along with this tutorial using Blender 2.8 (version from 12-18-2018) and I am unable to find the Project individual elements on the surface of other objects command. Any tips on how to activate this in 2.8?

  6. i've always gotten frustrated w/ my retop setup and ended up abandoning projects because i hated doing retop in blender. this totally changes things and actually makes it enjoyable for me now. thanks so much.

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