Thanks a bunch for this instructional video of yours. I was having problems doing particle-hair for my animals and characters models correctly, so hair would moving with armature (rigged model).
This is very interesting. I can't reproduce your results. My hair clips right through the head as if there were no collisions on no matter what I do. In fact I remove collisions and get the same results. But I tried an experiment: I duplicate the hair emitter vertexes as a new object applied hair to that object , removed hair from suzanne and assigned it collision and it works. Strange
What the point in 12 minute video? Just say what you did on 10:25 and it would've finished in 10 seconds: HAIR COLLISION IN BLENDER DOES NOT ACTUALLY WORK AT ALL.
hey Man i just wanted to thank you, your the only one with satisfying video time, and understandable voice thanks a lot. Most videos are close to an hour long and they talk gibberish and their version is outdated but you helped me a lot thank you.
if we dislokate the hair particles alittlebit from the emitter-mesh in the settings, wil then the hair collide more better, sinse the hair is moved away a littlebit from the emitter mesh body by the particle settings?
In this case i would weight paint the top if the hair / head ( since that hair should'nt move anyways ) and Only have the dynamics on the hair that is "loose" in that way it Will have zero penetration and u Will get good movement from the hair
20 responses to “How to setup Blender hair collision v2.78”
thaaaaanks you saved my project and a lot of time <3
thank you it is very useful
Thanks a bunch for this instructional video of yours. I was having problems doing particle-hair for my animals and characters models correctly, so hair would moving with armature (rigged model).
Hi, thanks for tut, how to extend simulation? On 250th frame its finishing. I need till 360th.
What if you use just actual shapes to form the hair but you wanted the collision effects
Penetrate.
I got the hair grows inward. How to make it grows outward? thanks
omg I was looking for thiseverywhere
i don't have hair lenght
This is very interesting. I can't reproduce your results. My hair clips right through the head as if there were no collisions on no matter what I do. In fact I remove collisions and get the same results. But I tried an experiment: I duplicate the hair emitter vertexes as a new object applied hair to that object , removed hair from suzanne and assigned it collision and it works. Strange
doesnt work @ all
What the point in 12 minute video? Just say what you did on 10:25 and it would've finished in 10 seconds: HAIR COLLISION IN BLENDER DOES NOT ACTUALLY WORK AT ALL.
Finally not a 2 hour tut or one that has 10 parts thank you
hey Man i just wanted to thank you, your the only one with satisfying video time, and understandable voice thanks a lot. Most videos are close to an hour long and they talk gibberish and their version is outdated but you helped me a lot thank you.
I hear a bit of South African in your accent 😀 Thanks for the tut!
so good thanks, lots of other people are so confusing
p.s my profile pic was my first creation, not the stage that i'm at now (better)
if we dislokate the hair particles alittlebit from the emitter-mesh in the settings, wil then the hair collide more better, sinse the hair is moved away a littlebit from the emitter mesh body by the particle settings?
In this case i would weight paint the top if the hair / head ( since that hair should'nt move anyways ) and Only have the dynamics on the hair that is "loose" in that way it Will have zero penetration and u Will get good movement from the hair
what if one uses a separate scalp? would that help in any way?
What would happen if you were to use a force field under the hair??