https://i.ytimg.com/vi/4H5W6C_Mbck/hqdefault.jpg
Blender tutorial showing you how to use the new Principled shader available in Blender 2.79.
Download the 2.79 test build: https://builder.blender.org/download/
Disney Principled Paper: https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf
Everything has fresnel: http://filmicworlds.com/blog/everything-has-fresnel/
Metal Material: https://www.poliigon.com/texture/2423
Special thanks to JtheNinja on StackExchange for answering some of my questions: https://blender.stackexchange.com/a/81716/165
—————
Follow me:
Twitter: https://twitter.com/andrewpprice
Instagram: http://instagram.com/andrewpprice
Facebook: http://facebook.com/blenderguru
ArtStation: http://artstation.com/artist/andrewprice
Blender Guru: http://www.blenderguru.com
Poliigon: http://www.poliigon.com
source
33 responses to “How to Use Blender’s New “Ultimate” Shader: The Principled BSDF”
I noticed your ProLightingSkies no longer has it's own tab in 2.79. Will that be changing? I didn't see a way to change between HDR's easily like in the previous version.
Also, is there a way to change the mapping of
everythingplugged into the Principled BSDF shader or would it have to be a separate mapping node before each texture node?Thanks so much!
Thx for that explanation Andrew – we get a little bit closer to the nice render button !
thank you for all the hints and "no how" methods! Your knowledge help me get into blender and 3d much faster!
how about a lesson on shape keys and drivers
Amazing breakdown! Thanks Andrew!
Off topic here but does anyone know if the AMD 16 core thread ripper will be faster than say a RX580 or GTX 1070 GPU for rendering in Blender? If so i could build a computer for blender and pretty much do away with an expensive video card, and instead spend that money on CPU.
My computer mouse has Fresnel!
maybe the tint option is to fake metalness, better render times, great tut, very informative. Very user-friendly. Another reason to switch to blender.
the first 5 seconds of this are just hilarious..
When will it come to the steam version?
12:05 Nice Wrocław sign on a heart 🙂
clicked the link but i can't find the demo
Thanks for this tutorial, Andrew. Great job.
Apart from the test build, is there a wide release date scheduled for 2.79? I haven't been able to find anything about that through Google.
Hi Andrew! I' am researching how to make the chipped/cracked paint on a wall because I am trying to make a Chernobyl's scene. I tried with a texture combined with a particle system but does'nt look realistic.
If you look some photos about Chernobyl Hospital's rooms you will see the effect. I think that it is not enough with a simple texture and a displacement map. Would you make a tutorial about this effect and how to create it? Thank you!
yesss finally I can fully use the potential of texturing with substance 😀
I guess I will soon have to say goodbye to Jason Clarke's "Simple PBR" shader which I've used for over a year now for Substance workflow. Can't say I'm not pleased that Blender guys have finally caught up with Substance needs.
andrew can i request video about boolean modifiers
The glass (transmission) component is there so that you can create any material with just one node. I don't know why Andrew doesn't see the point if he himself stated at the beginning that was the idea.
I enjoy, really every analysis that you have done. Thank's
Simple request: add skip annotation for those who don't need to eat 15 min hearing how PBR works 'cause ya know, they saw the other videos already.–> 14:58
I didn't know that Steve o did blender videos
Hi Andrew, I just discovered your channel. Nice to see another Brisbanite!
very helpful
How do I get a newer version of blender? Do I download the whole thing again or update it
thats our teatcher he is awessome, really he is the best teacher than i have see he is really amazing he teach me everything i know, thanks bro
Any ideas on what a principled shader setup for painted metal would look like? Trying to set one up right now and not entirely sure what I'm doing. 😛
This is one of those things so simple and genius you gotta wonder why we didn't come up with it (many many) years ago
Browsing through youtube vids, one thing stands out. The eeve uber shafer has emission but the principled shader does not… Interesting
Do we still need to go through the node hoops to get decent looking windows? or will this take care of that as well? (haven't got round to testing it yet)
Can't believe how informative and easy to understand this tutorial was. If only schools had more teachers like Andrew, rather than ones who make us fall asleep in class! This was extremely helpful, and I now know everything I'll need to for when 2.79 is out.
This is super fucking useful. Great video!
I can't find the 2.79 download. only 2.78 and 2.8