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31 responses to “Intro to Particle Systems in Blender”
First π
Thank you very much. I came here because I needed to know how to do something from another tutorial and I was stuck in one step, which you explained here. Thank you again.
Dude thank you!!! Awesome tutorial!!!
Thank you kind sir
TOFU is playing DOOM!!
so basically im monky
Very good video. I appreciate that the quality of the audio was great and most of the time it was fairly clear what you were selecting. (Unfortunately many other tutorials produced by others have low quality audio and the closed captioning is not accurate and the instructor moves the pointer around so rapidly and in such a helter-skelter fashion that it is impossible to see what they are doing. ) Very good job.
The best part about this video was the link to the next guy. . I heard " .. I don't know .. " at least 4 times
Lol, when I made the particle spheres my Blender crashed when I played the animation to see what It looked like LOL
07:19 LOL Connor is on the line
Extremely useful. Thanks!
Nice toe dip! thanks π
Great………text GRANTWILD HOST animation tutorial please!
Hi, a have a question. Is there a way to make the particles to not cast a shadow when rendered?
https://youtu.be/ij8fQSaA53Q- Blender tutorial in hindi
"we also have our little cogs everywhere" nice, my girl just gave me a really strange look…
Billboard should flatten the particles and keep them facing the camera.
Wilk means wolf in Polish π
Boids look great with moving objects since it will leave a trail behind.
Hey can you make dr.strange portal effect with this particle system
I was wondering if there was any way to change/simulate gravity in blender. And not just the stationary downward pull, I mean gravity from the rigid bodies, to, say, have a swirling, floating disk of particles, held together by gravity. I really want to know this because I love fooling around with gravity, forming planets and whatnot in physics simulators, but so far it's only been in 2D sims and I'd like a 3D playground.
Love it!
I still don't know that much about particles, but after messing around a little bit, I think "Keyed" is a way to connect 2 particle systems that come from different sources. It basically makes particles flow toward other particles. (To my knowledge) π
Well a half ass-ed tutorial is better than no tutorial at all. So I guess "O" I'll give you the other "K" when you learn what the rest of the buttons do π
LOL Just messin' with you Thanks for this.
What about ROTATION? and HAIR? And the fact that the objects (grouped or not) MUST have the origin point at their base? And that most of the times you'll have to rotate your objects 90Β° on the Y axis? And what about the Particle Materials? I guess there is A LOT which has been left out in this tutorial…
what add on do you have for the gears?
Hey Grant, when I'd your store going to be back up? I wanna get on the Procedural Pro 4 program!
You should create a full nature course, going through basics of environment renders, sculpting, scene building and material creation. do something like that.
how to creat fog in a landscape or city ? how creat storms with lightning ? do tutorial about those!!
I've seen like 20 of your videos and I Just realized that I haven't subscribed yet! So, yeah…belated Subscriber here… π Great videos!
Damn mobymotion is phiiiit