Intro to Particle Systems in Blender


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31 responses to “Intro to Particle Systems in Blender”

  1. Very good video. I appreciate that the quality of the audio was great and most of the time it was fairly clear what you were selecting. (Unfortunately many other tutorials produced by others have low quality audio and the closed captioning is not accurate and the instructor moves the pointer around so rapidly and in such a helter-skelter fashion that it is impossible to see what they are doing. ) Very good job.

  2. I was wondering if there was any way to change/simulate gravity in blender. And not just the stationary downward pull, I mean gravity from the rigid bodies, to, say, have a swirling, floating disk of particles, held together by gravity. I really want to know this because I love fooling around with gravity, forming planets and whatnot in physics simulators, but so far it's only been in 2D sims and I'd like a 3D playground.

  3. I still don't know that much about particles, but after messing around a little bit, I think "Keyed" is a way to connect 2 particle systems that come from different sources. It basically makes particles flow toward other particles. (To my knowledge) πŸ™‚

  4. What about ROTATION? and HAIR? And the fact that the objects (grouped or not) MUST have the origin point at their base? And that most of the times you'll have to rotate your objects 90Β° on the Y axis? And what about the Particle Materials? I guess there is A LOT which has been left out in this tutorial…

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