https://i.ytimg.com/vi/sB09T–_ZvU/hqdefault.jpg
Cycles Baking allows you to essentially “freeze” the calculated light data directly on to your meshes. Making this feature immensely useful for gaming and animations. Watch the vid to find out how.
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42 responses to “Introduction to Cycles Baking”
New thing called…
Eevee…
Just remember to turn on Cycles Render on top of the Blender interface. Blender Render option will not not work 🙂
please help, I dont have a texture tab to even choose Image Texture 1:27
Neden Türkçe değil aq
Ого, запекание теней! Не знал что оно есть в блендере.
I did exactly what you did, but it didn't worked. An error message appeared saying "No active UV layer found in the object "Plane"". Help, please.
Wow, as my head explodes! What I thot was so hard , you've made so easy to learn. Many, many THANKS
"Something imaginative"
"floor"
how to bake an object with multiple textures?
But baking probably doesn't help for scenes with mirrors. Or does it?
but what about reflections?
When I press "U" all I get is a "Make Single User" pop-up…?
Whenever I bake my floor the shadows arnt saved to it! I need help!!!!!!!!!!
Okay, I unwrapped the plane… the easiest object to unwrap, and yet when I try to bake it it says in the top row "no active UV layer found (Plane)". Help please? 🙁
I try but it does not work for me but I will keep on try
caustics
The ending scared the shit out of me.
with this selected and it HAS to be selected
please were can i get the texture
If I have a very complex building, say, with a lot of walls, all in one object, should I separate it into smaller pieces to bake?
Really like this effect of baking in real time but when I save my work and open blender again all my textures disappear! and they all show up as black! what gives? any suggestions?
how would you bake for animation?
how can i bake textures without shadows
good tutorial, sad it doesn't work so good with glossy shaders
how do you UV unwrap
Thanks, learning so much!
great introduction, thanks!
Lol and I thought that games are just well optimalized 😀
250,000th view
This is soooo good it helped me a lot with my 3D animated video 🙂
can you bake several frames as to make an animation, like for example of the sun moving?
I'm having a problem. I'm trying to bake a fairly detailed object with some modifiers like mirror and subsurf. It doesn't seem to bake properly. Am I doing something wrong? I'd like to keep the modifiers, so I can remove them afterwards to cut down in vertices.
question, how to bake everything except the glossy/fresnel. because i need to use it as archiviz and when the camera moving but the reflection stay, it looks absolutely fake
That zombie-thing at the end tho… It's perfect!
Great video mate !!
Thank you so much
this is new for me 😀
Thank you so much for this helpful tutorials. The best sofar. By the way, you sound just like Ramsay Bolton; kind of distracting
Is there a way for to import materails made using cycles render (e.g. Glass) into unity3D? Im realitivly new to blender.
"no active uv layer found in the object plane" Does anyone know why this keeps happening?
can you do a running up the stairs in first person.
how does this method apply to animation? will each frame need to be baked in order to view the animation in cycles?
Great technique that I need to start using. Presumably though, I need to have a unique material for every object. Many of the objects in my scenes share the same material. Would the answer be to define my base materials as groups? Then for each object I could switch between the group and the baked image. Be interested to hear any comments on this
Your example scene at the end was technically brilliant but did it need to be quite so horrific ? How about a scene with little lambs and stuff ?