• Saturday , 6 June 2020

Introduction to Cycles Baking

Code Canyon

https://i.ytimg.com/vi/sB09T–_ZvU/hqdefault.jpg



Cycles Baking allows you to essentially “freeze” the calculated light data directly on to your meshes. Making this feature immensely useful for gaming and animations. Watch the vid to find out how.

source

3d Ocean

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42 Comments

  1. Plester
    September 6, 2017 at 21:13

    New thing called…

    Eevee…

  2. Juho Kastemaa
    September 6, 2017 at 21:13

    Just remember to turn on Cycles Render on top of the Blender interface. Blender Render option will not not work 🙂

  3. Rashaud Allen
    September 6, 2017 at 21:13

    please help, I dont have a texture tab to even choose Image Texture 1:27

  4. Kaan Güzel
    September 6, 2017 at 21:13

    Neden Türkçe değil aq

  5. Горохов Евгений
    September 6, 2017 at 21:13

    Ого, запекание теней! Не знал что оно есть в блендере.

  6. Erick Torres
    September 6, 2017 at 21:13

    I did exactly what you did, but it didn't worked. An error message appeared saying "No active UV layer found in the object "Plane"". Help, please.

  7. Steve Html
    September 6, 2017 at 21:13

    Wow, as my head explodes! What I thot was so hard , you've made so easy to learn. Many, many THANKS

  8. Phantom Gaming
    September 6, 2017 at 21:13

    "Something imaginative"
    "floor"

  9. samljer
    September 6, 2017 at 21:13

    how to bake an object with multiple textures?

  10. Fabio Krapohl
    September 6, 2017 at 21:13

    But baking probably doesn't help for scenes with mirrors. Or does it?

  11. pstuddy
    September 6, 2017 at 21:13

    but what about reflections?

  12. Gavino Lucero
    September 6, 2017 at 21:13

    When I press "U" all I get is a "Make Single User" pop-up…?

  13. SynWolf
    September 6, 2017 at 21:13

    Whenever I bake my floor the shadows arnt saved to it! I need help!!!!!!!!!!

  14. Lizard #3
    September 6, 2017 at 21:13

    Okay, I unwrapped the plane… the easiest object to unwrap, and yet when I try to bake it it says in the top row "no active UV layer found (Plane)". Help please? 🙁

  15. TRUE HYPER SILVER THE HEDGEHOG
    September 6, 2017 at 21:13

    I try but it does not work for me but I will keep on try

  16. yurglepop
    September 6, 2017 at 21:13

    caustics

  17. Atharva Khole
    September 6, 2017 at 21:13

    The ending scared the shit out of me.

  18. BeatFlow A
    September 6, 2017 at 21:13

    with this selected and it HAS to be selected

  19. Assihouvi Thomas
    September 6, 2017 at 21:13

    please were can i get the texture

  20. Leslie Solorzano
    September 6, 2017 at 21:13

    If I have a very complex building, say, with a lot of walls, all in one object, should I separate it into smaller pieces to bake?

  21. Daniel Rowlands
    September 6, 2017 at 21:13

    Really like this effect of baking in real time but when I save my work and open blender again all my textures disappear! and they all show up as black! what gives? any suggestions?

  22. Kingfoot__
    September 6, 2017 at 21:13

    how would you bake for animation?

  23. Dominik Ruedinger
    September 6, 2017 at 21:13

    how can i bake textures without shadows

  24. Everything uploading anything
    September 6, 2017 at 21:13

    good tutorial, sad it doesn't work so good with glossy shaders

  25. Legit Life
    September 6, 2017 at 21:13

    how do you UV unwrap

  26. BK77677
    September 6, 2017 at 21:13

    Thanks, learning so much!

  27. nztuber
    September 6, 2017 at 21:13

    great introduction, thanks!

  28. Alenn G'Kar
    September 6, 2017 at 21:13

    Lol and I thought that games are just well optimalized 😀

  29. D Alekz
    September 6, 2017 at 21:13

    250,000th view

  30. RQ- 3D
    September 6, 2017 at 21:13

    This is soooo good it helped me a lot with my 3D animated video 🙂

  31. Joaquin Aldunate Infante
    September 6, 2017 at 21:13

    can you bake several frames as to make an animation, like for example of the sun moving?

  32. THO games
    September 6, 2017 at 21:13

    I'm having a problem. I'm trying to bake a fairly detailed object with some modifiers like mirror and subsurf. It doesn't seem to bake properly. Am I doing something wrong? I'd like to keep the modifiers, so I can remove them afterwards to cut down in vertices.

  33. Andrey Garcia
    September 6, 2017 at 21:13

    question, how to bake everything except the glossy/fresnel. because i need to use it as archiviz and when the camera moving but the reflection stay, it looks absolutely fake

  34. THO games
    September 6, 2017 at 21:13

    That zombie-thing at the end tho… It's perfect!

  35. Cristian Guzmàn
    September 6, 2017 at 21:13

    Great video mate !!
    Thank you so much
    this is new for me 😀

  36. Miko Shin Do
    September 6, 2017 at 21:13

    Thank you so much for this helpful tutorials. The best sofar. By the way, you sound just like Ramsay Bolton; kind of distracting

  37. Matthew Howard
    September 6, 2017 at 21:13

    Is there a way for to import materails made using cycles render (e.g. Glass) into unity3D? Im realitivly new to blender.

  38. yezzzsir
    September 6, 2017 at 21:13

    "no active uv layer found in the object plane" Does anyone know why this keeps happening?

  39. Ricardo Wilson
    September 6, 2017 at 21:13

    can you do a running up the stairs in first person.

  40. UNSILENT ZONE
    September 6, 2017 at 21:13

    how does this method apply to animation? will each frame need to be baked in order to view the animation in cycles?

  41. David Wilson
    September 6, 2017 at 21:13

    Great technique that I need to start using. Presumably though, I need to have a unique material for every object. Many of the objects in my scenes share the same material. Would the answer be to define my base materials as groups? Then for each object I could switch between the group and the baked image. Be interested to hear any comments on this

  42. David Wilson
    September 6, 2017 at 21:13

    Your example scene at the end was technically brilliant but did it need to be quite so horrific ? How about a scene with little lambs and stuff ?

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