Introduction to the Cycles Rendering Engine


https://i.ytimg.com/vi/UTwXG3K4l2g/hqdefault.jpg



Blender Tutorial: http://www.blenderguru.com/videos/introduction-to-cycles

In this tutorial you will discover:
-The difference between the internal renderer and Cycles
-Some of the cool features of Cycles
-How to create your very first Cycles render
-Using lights, materials, textures and bump mapping
-How I made the donut scene

source


41 responses to “Introduction to the Cycles Rendering Engine”

  1. Wow, just wow dude. Im learning a lot with you, thanks a lot. I want to make a game, but a REAL good game, this stuffs r kinda new for me ( not kinda, they r completly new haha ).
    Keep it up and thanks once again 🙂

  2. Hello,

    Its been a while since this video came out, and i dont know if you post any new videos explaining the displacement stuff on the bump mapping inside the node editor, but…

    When you add a multiply texture with a color and a image (and really does not matter if you put in the up or down option, since it will just multiply the color by the image) it will literally take EACH pixel of the image and multiply with EACH pixel of the color. If you put two images there it would became really ugly (a mixture of two bumps) but since you're putting a image * a color, since the color has the same value (say 255) for EVERY pixel, it will soft the bump based on the factor. Imagine that factor 0 is totaly the color (wich is flat, no bump) and factor 1 is totaly the image wich is the full bump, you putting something in the middle, the algorithm will calculate individual pixels to form a softer image, and then a softer bump.

    A visual way to ilustrate that is: You have a white background loaded in your favorite image editor (say: photoshop, gimp, whatever), then you add on top of that another layer with your favorite image. Then you change the opacity of your image, opacity 0 gives you the white background and opacity 100 shows your image fully. But if you put, say, opacity 60% you get a "softer' image. Its the same principle, saying that the factor is the opacity…

    I never used blender node system actually, but im fairly familiar with some other nodes system to get a grasp of what is doing internally. If i did say something stupid, please ignore and correct me hahaha

  3. For some reason, my Cycles Rendering Engine isn't working like it used to. All my settings are accurate, but no matter what happens, when I render my first image, the image isn't rendering at the lighting and settings that it's supposed to. It's like there's a shade over the entire image and environment.
    That's the best way I can explain it. Can anyone PLEASE help me out? Has anyone had this problem before? If so, how can I fix it?

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