https://i.ytimg.com/vi/UTwXG3K4l2g/hqdefault.jpg
Blender Tutorial: http://www.blenderguru.com/videos/introduction-to-cycles
In this tutorial you will discover:
-The difference between the internal renderer and Cycles
-Some of the cool features of Cycles
-How to create your very first Cycles render
-Using lights, materials, textures and bump mapping
-How I made the donut scene
source
41 responses to “Introduction to the Cycles Rendering Engine”
once i got to the donut i got hungry
I'm in cycle and my render takes 30 mins for 32 render samples
10 second donuts.. lol!!
0:02
…
I just heard FL Studio default clap sample.
Hey! when i tried to do cycle render, it didn't work out, it generated blank video…
what should i do…
Interesting tutorial (trying to translate it in my mind for cycles 4d), so thanks! Dude, you sound like a cockney Andrew Kramer sometimes though LOL
Wow, just wow dude. Im learning a lot with you, thanks a lot. I want to make a game, but a REAL good game, this stuffs r kinda new for me ( not kinda, they r completly new haha ).
Keep it up and thanks once again 🙂
Next in Blender Guru series, '25 second tutorials', chapter one, the donut at 17:30
There is no CPU/GPU option! Blender version is 2.78 a, please can anyone find an answer to this?
So what's difference between "Indirect Lighting" and "Cycles"
Are the blender cubes equal to the amount of cores or the amount of threads ?
are you deliberately acting like Andrew Kramer?
I totally could not keep up with the donut tutorial as a noob Blender person. I have no idea how to use the fluid tool. Was neat tho …
Thnx for the class professor.
Is Cycle Engine is Blender's Own Engine or not
2012: "everyone's excited about gpu rendering…" Fuck I'm old
damn i was using my cpu all the time, was already wondering why it is so slow.
now my gtx 980 can shine its waaaaaaay faster.
thanks a lot
good job, thanks
Andrew Kramer, right? 🙂
That particular GPU isn't going to help.
Could you do a more detailed video of how you modified the Fluid physics to make the thin, but sticky glaze on the donut?
Cut the propaganda. Just get to the nodes.
you are my guide of Cycles. thank you
3:30 how to adjust depth of field, looks really good! great tutorial as always!
Like the way you explained the lighting factor without going into complex math and in a language that we can understand. You are superb!
Hahahaha Since the Undo Button Best quote ever
Thank you Brecht.
I dont have CUDA in my User pref>System>Computer Device i'm using intel Hd graphics 4000
Hello,
Its been a while since this video came out, and i dont know if you post any new videos explaining the displacement stuff on the bump mapping inside the node editor, but…
When you add a multiply texture with a color and a image (and really does not matter if you put in the up or down option, since it will just multiply the color by the image) it will literally take EACH pixel of the image and multiply with EACH pixel of the color. If you put two images there it would became really ugly (a mixture of two bumps) but since you're putting a image * a color, since the color has the same value (say 255) for EVERY pixel, it will soft the bump based on the factor. Imagine that factor 0 is totaly the color (wich is flat, no bump) and factor 1 is totaly the image wich is the full bump, you putting something in the middle, the algorithm will calculate individual pixels to form a softer image, and then a softer bump.
A visual way to ilustrate that is: You have a white background loaded in your favorite image editor (say: photoshop, gimp, whatever), then you add on top of that another layer with your favorite image. Then you change the opacity of your image, opacity 0 gives you the white background and opacity 100 shows your image fully. But if you put, say, opacity 60% you get a "softer' image. Its the same principle, saying that the factor is the opacity…
I never used blender node system actually, but im fairly familiar with some other nodes system to get a grasp of what is doing internally. If i did say something stupid, please ignore and correct me hahaha
hi i cant find the gpu or cpu options anywere, is it my pc or am i missing something?
10 seconds donut. Ninja skills mate 🙂
8:01 what kids today would say about cycles.
Many thanks for this tutorial! Glad to have watched it, learnt so much from it!
For some reason, my Cycles Rendering Engine isn't working like it used to. All my settings are accurate, but no matter what happens, when I render my first image, the image isn't rendering at the lighting and settings that it's supposed to. It's like there's a shade over the entire image and environment.
That's the best way I can explain it. Can anyone PLEASE help me out? Has anyone had this problem before? If so, how can I fix it?
Thanks!
i cant use cycles and opengl
HD ati 6770 FX 4100.. wut happen?
Honestly, the moment I looked at the thumbnail I couldn't tell if that's a photograph or a rendered image.
I dont have the option to use gpu.. fml
Would take me a day to get that donut made, lol
i dont have most of these options youre using at like 16 mins in, im all updated, could that maybe be why? or am i doing it wrong
For some reason cycles is not saving on my pc