47 thoughts on “Make a Scifi Alien Scene in Blender – Part 1 of 2

  • November 24, 2017 at 13:49
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    "It's just good practice… Don't ask questions!" – I love you man 😀 (nothing suss)!

  • November 24, 2017 at 13:49
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    This is a great tutorial! Love the setup! I understand you are more of a modeler and your great at that because you specialize in it. So as you said before rigging is not your thing. Rigging those characters correctly, easy and animating would be a lot of fun. There is a great tutorials on Rigify by DanPro check him out he gives tips, tricks and information you can not find on rigging on YouTube. He is awesome!

  • November 24, 2017 at 13:49
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    hi greetings from Indonesia.I'm very grateful if you want to show or share a tutorial how to make a character like film ''up'' or film how to train your dragon meybe.pliseeee thank you so much

  • November 24, 2017 at 13:49
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    I'm having a probelm.. With Blender 2.75 I'm trying to do my test render with 200 samples and I'm getting a CUDA running out of memory error. But I have a GTX 980ti 6gb, so I feel like I shouldn't be having this issue… I could be wrong. Particle systems have 500,000 and 50,000, but I've rendered other scenes with similar specs just fine. Any help?

  • November 24, 2017 at 13:49
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    "and we're also going to turn the fall of to be Y… whyyyy would u do that?" hahahahahahhahaha
    Am I the only one who laughed at it?

  • November 24, 2017 at 13:49
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    The pose of the astronaut is very strange. Once you know what it's about, it seems OK, but when I first looked at the image, I couldn't make heads or tails of the posture, especially with all the "grass". I didn't know how his legs were positioned exactly and what it meant, it looked very unnatural to me. Even if you do know that he's kneeling on one knee, the significance of that pose escapes me. Is he just standing up? Has he been picking something up? Is he paying homage to the alien? Is he getting ready to pull out a gun? Really weird…

  • November 24, 2017 at 13:49
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    Could you please include all project files with each tutorial?

    I think tutorial makers should always provide the project files with each tutorial.Makes it easier for us to follow since we can look at the files' settings to copy it without problem while at the same time watch the tutorial as a guide.

  • November 24, 2017 at 13:49
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    +Andrew Price Hey Andrew, I noticed you open the color tabs and copy past the HEX code. You can actually just hover the mouse over the color rectangle and copy and paste it by just hovering over it, no need to open or select the HEX
    Same with all other values like location, strengths etc. No need to click and select them, all you need is to hover

  • November 24, 2017 at 13:49
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    I find this your best tutorial jet, thanks allot! I wonder where you get you creativity from :P. I think im going to try this in minecraft style. Ill notify you when im done ;D

  • November 24, 2017 at 13:49
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    Andrew you should not touch the bones of the rig, the rigger must have put a curve to control the wrist.

  • November 24, 2017 at 13:49
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    This is a nice tutorial 🙂
    But why do MY in between 'test' renders take hours o0
    I know my pc is not the best but on your system it takes like 54 seconds. I do not think my PC is so teribad.

    Win 7 – 64bit
    8GB ram
    AsRock Extreme 4 mobo
    AMD AM3+ FX-8120 (8-core) 3.10 Ghz

    2x NVIDIA GeForce GTX 660 (2GB each)

  • November 24, 2017 at 13:49
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    Totally love this tutorial.  It tackles some aspects of blender that I'm still really struggling with so, thanks.  Also, off topic, but I sent an question through Blender Guru about a paper I'm doing on Blender.  Was hoping to discuss it with you a bit.  Anyway, since I know this isn't, wanted to know the proper method for getting you a message.

  • November 24, 2017 at 13:49
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    Hi! I'm now actually looking at someone, who's not me, using tis model. Just by seeing this video, you made me notice several problems with my model. I'll be fixing them ASAP to make the model more user-friendly.
    Good tutorial!
    Juan Ignacio Gil-Hutton from Argentina (that's the spanish you can found in the astronaut .blend)

  • November 24, 2017 at 13:49
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    Actually, I think it's completely fine to use the image editor, when you are aiming for the still. In the end, all our efforts with making 3D scene will be collapsed to 2D image. So using the image editor to edit 2D image right away seems natural to me. 🙂 

  • November 24, 2017 at 13:49
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    Just what popped into my mind: in the final shot for my taste there is almost no fog in the foreground , I added that , look pretty cool

  • November 24, 2017 at 13:49
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    3D designers for industry can't use photoshop to fix their stuff for production, am I missing something why everyone uses photoshop in their tutorials ??

  • November 24, 2017 at 13:49
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    I fully agree with you Andrew on the sentiment behind using other people's models.
    Personally since I'm a beginner I try to do everything myself to learn how to do it, but I see nothing wrong with professional artists using 3rd party models.
    In fact ever since I heard you talk about it on one of your podcasts I started paying attention to it. You know which company is mentioned in the credits of Guardians of the Galaxy? Turbosquid :). So yeah…

  • November 24, 2017 at 13:49
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    i thought that you could make it so that the lamp only effected objects thats on the same layer/layers as it or is that only in the internal renderer?

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