MakeHuman Tutorial – (Pt.10) How to Model Human Characters Export for Blender 3d by VscorpianC


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MakeHuman Human 3d Model Creation; easily create a human character using reference images, then add a rig, clothes and export a rigged 3d human with textures and UV maps import to Blender 3D and animate, edit or sculpt for more details. You can also export from Makehuman for Unity, Second Live and more. VscorpianC

MakeHuman is a character creation program that is free to download and use because it is open source software

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26 responses to “MakeHuman Tutorial – (Pt.10) How to Model Human Characters Export for Blender 3d by VscorpianC”

  1. hello VscorpionC i have a character that has sorta a small beard and mustache but i cant get the character to look right in blender when i render it it has to much hair and i lower the settings but it still doesnt give me that natural feel what should i do ?

  2. Hi, great series. For the longest time I've been trying to duplicate celebrities in video game character creators, but so far I haven't had much success with them due to their severe limitations.

    I wish I found out about this program sooner. It truly has everything I need to get the facial shapes spot on. The problem is finding good reference pictures. I have a good right side picture for a celebrity I'm trying to replicate and I flipped it horizontally to get a left side picture. I have a front picture as well but the features aren't consistent among the different sides (for example, the chin on the left and right side photos are lower than the chin in the front photo). The photos I got are from the same movie, but I guess camera angles and zoom can cause huge discrepancies. Got any tips for preventing this? Thanks for your time.

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