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SU 2011 – MA391 — A –Character Setup: J.B
Maya 2011 rigging tutorial – Motion Limitation
Maya 2011 rigging tutorial – Eye Controls
Maya 2011 rigging tutorial – IK Arm
Maya 2011 rigging tutorial – IK Back spline
Maya 2011 rigging tutorial – IK Leg
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This is a quick recap for what Jason has already covered in class.
Leave any questions you have in the comments section below and I’ll do my best to get back to you in a timely manner.
by Luke
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Handy hotKeys for Maya
d = move center pivot (Insertkey also works the same way)
d+v = vert snap
d+c = curve snap
d+x = Grid snap
Ctrl+g = new null group
shift+leftClick = add to selection
q = select to (and deselect any tools in use)
p = parent
shift+p = unparent
source
4 responses to “Maya 2011 quick rigging tutorial – Connection Editor”
repeat each joints like whole?
Thanks alot bro!
great tutorials i must say. really helped me with learning rigging and dealing with IK. I do have a question tho….i cant figure out how to create a global controller for my entire rig so that when i move it it does not change the pose of the rig. i hope i explained it well enough for you to help.
@pocketman008 Thanks for watching it. =)