Tag: connections

  • Tutorial: Build a Modular Based Rig in Maya: Part 1-6

    https://i.ytimg.com/vi/KwLW9lpSWcs/hqdefault.jpg source

  • Maya: Hypershade Basics

    https://i.ytimg.com/vi/peuVIN1H9Rs/hqdefault.jpg A read a posting in a Maya forum on Facebook the other day, asking what the Hypershader is about? There are Maya experts who use it every day, and others who never use it. Certainly, when you deal with complex shading networks, you need the Hypershade window. So this tutorial is a basic introduction…

  • Maya: First Visit of the Node Editor

    https://i.ytimg.com/vi/TKrYeMqrS1w/hqdefault.jpg Prominently placed in the Maya “Windows” menu, but only used be a few specialists, is the NODE Editor. In this brief tutorial I demonstrate how to make connections in the Node Editor. I connect the “Start Sweep” output of a NURBS torus with the radius input of a NURBS sphere. Of course, very complex…

  • Maya 2011 quick rigging tutorial – Connection Editor

    https://i.ytimg.com/vi/rKQ8BFtW8vI/hqdefault.jpg SU 2011 – MA391 — A –Character Setup: J.B Maya 2011 rigging tutorial – Motion Limitation Maya 2011 rigging tutorial – Eye Controls Maya 2011 rigging tutorial – IK Arm Maya 2011 rigging tutorial – IK Back spline Maya 2011 rigging tutorial – IK Leg ————————————————– This is a quick recap for what Jason…