Prominently placed in the Maya “Windows” menu, but only used be a few specialists, is the NODE Editor. In this brief tutorial I demonstrate how to make connections in the Node Editor. I connect the “Start Sweep” output of a NURBS torus with the radius input of a NURBS sphere.
Of course, very complex connections are possibile, for example utility nodes for balancing out the hips in a character animation.
For an introductory tutorial about the Hypershade Window, see https://youtu.be/peuVIN1H9Rs
For a slightly more advanced tutorial about the Node Editor, using a mathematical “Utility”, see https://youtu.be/TuuWk1dEVhk
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