• Wednesday , 12 August 2020

Maya: First Visit of the Node Editor

Code Canyon


Prominently placed in the Maya “Windows” menu, but only used be a few specialists, is the NODE Editor. In this brief tutorial I demonstrate how to make connections in the Node Editor. I connect the “Start Sweep” output of a NURBS torus with the radius input of a NURBS sphere.

Of course, very complex connections are possibile, for example utility nodes for balancing out the hips in a character animation.

For an introductory tutorial about the Hypershade Window, see https://youtu.be/peuVIN1H9Rs

For a slightly more advanced tutorial about the Node Editor, using a mathematical “Utility”, see https://youtu.be/TuuWk1dEVhk

Also, pls check out www.patreon.com/uhr24


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  1. shizyninjarocks
    November 30, 2019 at 16:44

    Another great video. You are my favorite Maya instructor, thank you.

  2. ruudygh
    November 30, 2019 at 16:44

    57.296 is the factor used for converting radian to degree

  3. Adam Duma
    November 30, 2019 at 16:44


  4. Victoria Films
    November 30, 2019 at 16:44

    i knew you suck

  5. Moudi Pueyo
    November 30, 2019 at 16:44

    can you get more examples i wanna understand all the node editor

  6. 대가리 깨져도 트럼프
    November 30, 2019 at 16:44

    thanks 😀

  7. Steven, A.D.
    November 30, 2019 at 16:44

    You have a very soothing quality to your voice. I've been devouring Maya knowledge over the past week or so, and your videos are very helpful and some of my favorites. Thanks for the time you put into all of this!

  8. Bluelakevision
    November 30, 2019 at 16:44

    Like the quiet and clear way you explain this subject. I will keep following your tutorials. . thanks!

  9. David VP
    November 30, 2019 at 16:44

    very useful, thanks a lot!

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