• Sunday , 12 July 2020

Maya 2011 Reattach Missing Texture Files to 3D Models Tutorial by Stuart Christensen

Code Canyon

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The task of sorting out texture files that belong to 3D models you can buy or download for free can be confusing but in most cases it’s a simple process that you don’t need to fear! There are a few things you need to know about the procedure and this tutorial by Stuart Christensen will walk you through the steps needed to re-attach textures to models. Most important is to put your texture file images inside Maya’s Default Images folder to get off to the right start. The rest is a simple repetitive procedure. It’s boring and fun at the same time! Enjoy!

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3d Ocean

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11 Comments

  1. anchevic
    June 27, 2020 at 19:30

    I don't understand, how can you tell the file's name when you are loading it? as you say at 10:25 . You can for this one with the names but I am working on a rig I can not tell.

  2. irvin ryan Tiu
    June 27, 2020 at 19:30

    my uv disappears… any help?

  3. QuiteFrankly Builds
    June 27, 2020 at 19:30

    so i'm really new to this. i've got a .pmo file that's all white, and some textures crammed into one square. can i use maya to assign the textures? i got the files from modelresource

  4. arel3
    June 27, 2020 at 19:30

    Thank you so much for this tutorial! I'm new to Maya and this answered a lot of my questions with how to get textures to work. I still have one question though; does it import the texture images the same if they're .dds files such as a game's texture map? Or…would I have to convert the dds to a more simple image format and then convert everything back to how the game requires them to be?

  5. hotmonkfish
    June 27, 2020 at 19:30

    I feel bad now, it is a great tutorial though!:)

  6. deepfriedectoplasm
    June 27, 2020 at 19:30

    I totally agree with you on this one…This tutorial was a special request from a subscriber who sent me the rose model and textures….so I just hooked them all up to show the workflow for various types of texture properties….I planned to do a much shorter version and take this one down, because the process can be explained much faster I agree.

  7. hotmonkfish
    June 27, 2020 at 19:30

    Only slight criticism, is you need to get to the point a bit quicker 🙂

  8. Ricardo Weibezahn
    June 27, 2020 at 19:30

    your tutorials are great!!! thank you 🙂

  9. isyutd159
    June 27, 2020 at 19:30

    ah yes, i came to this channel cause i was hungry for some deepfriedectoplasm haha! YES!

  10. CrypticMind
    June 27, 2020 at 19:30

    Three deepfriedectoplasm tutorials this week! How can you possibly beat that?! Thanks Stu for always taking the time to feed my brain with more Maya knowledge. I know I say the same thing every time but what the heck, it's true. As always, my wardrobe needs a major update so a future "deepfriedectoplasm" shirt is in order! 🙂

  11. toki toki
    June 27, 2020 at 19:30

    i like your tutorials~!~!~!~!

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