• Friday , 22 September 2017

Maya 2014 tutorial : How to model a chain link fence

Code Canyon

https://i.ytimg.com/vi/2O9d4mIwTTw/hqdefault.jpg



This tutorial will show you how to model a chain link fence.

source

3d Ocean

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32 Comments

  1. Nishas .V.Navas
    September 8, 2017 at 18:57

    Sir is it good or bad to use maya boolean difference

  2. Nishas .V.Navas
    September 8, 2017 at 18:57

    i think for the game we need to add the chane texture to a polygon. like the hair models

  3. Nishas .V.Navas
    September 8, 2017 at 18:57

    yeah its nice model. but i dont think its good for game asset the mesh count is way too high for game

  4. shivayogi H
    September 8, 2017 at 18:57

    nice bro……….

  5. Ekansh Sharma
    September 8, 2017 at 18:57

    what should I do after the file becomes heavy? I cannot work further

  6. Tanvir Faisal
    September 8, 2017 at 18:57

    great

  7. vamshi vams
    September 8, 2017 at 18:57

    herms when do i decide to have more no of polygons or less number

  8. Gligorijevic Polo
    September 8, 2017 at 18:57

    Hi Mike,

    I've got a tiny question; could you show us how to transfert a creation in to a file who is compatible with a 3D printer (C&C for instence)? Ot maybe it's not possible?
    I know it doesn't have anything to do with this video, I don't know any other way to reach you,… so I was learning how to make a fence, when this question came up.
    So far you always been really helpfull, but if you don't want spend time to do it, I will totaly got it.

    PS: If anywone how read this have a link or a solution, help would be much appriciate.
    Thks in advance.

  9. Tarsis Strauß
    September 8, 2017 at 18:57

    Shift D, made my day 😀 don't know it.

  10. Saahil Hasan
    September 8, 2017 at 18:57

    Thanku sir it helped me alot

  11. Jim Sanborn
    September 8, 2017 at 18:57

    Thanks, Mike. Could this now be done using MASH? I know this video was done 2 years ago.

  12. CTCFirebird
    September 8, 2017 at 18:57

    AWESOME!!! Viewing your tutorial I just couldn't understand it when you did it in the beginning until you brought them together. That curve part in the center that you were trying to fix, just saying, you could've deleted the other side, fix it and mirrored it. It came out beautifully in the end!
    My question is why you didn't have it symmetrical of the railing of the fence with clean Edges?

  13. Marcus Leite
    September 8, 2017 at 18:57

    Dude, this tutorial videos are very nice. We can learn a lot from them! Can I ask u something? Every time I clone the chain links, my MAYA crashes and stops working. How can I fix that? (Sorry for my english) And Thank You for the videos and the help!

  14. Amr Mohamed
    September 8, 2017 at 18:57

    thanks very much

  15. MS creations
    September 8, 2017 at 18:57

    hey mike
    your tutorials are inspiring dude ….i am a totall noobie to maya soo can u jus tell me what is alpha map…or do u have hav any tuts on tht??..
    thankx again

  16. Jaru Designs
    September 8, 2017 at 18:57

    OMG YOU ARE CHANNEL IS CREAZY I LINKE KNOW IF YOU MAKE TUTORIALS IN 2016 ?

  17. Linto Robinson
    September 8, 2017 at 18:57

    it was helpul and i made fence like this and now i wanted to know how will i do texture for this fence?! s there any helpul turorial video for tht?!

  18. Angie Reyes
    September 8, 2017 at 18:57

    This fence will look very nice in my scene I am creating, Thanks a lot!

  19. Jamie Carroll
    September 8, 2017 at 18:57

    if you want a finer zoom and more controlled its alt+left click (hold) and move mouse up and down

  20. Elyas Azimi
    September 8, 2017 at 18:57

    thank you very much I just made one as yours 🙂

  21. Dan Dan
    September 8, 2017 at 18:57

    hi! the fence is taking to much power of maya for me to finish the tutorial. I have heard that you can transform the entire high poly object into a low poly one? Do you have a tuts on that? I have only watched your videos so you know where my beginner-levels at. Thanks again 🙂

  22. Dan Dan
    September 8, 2017 at 18:57

    nicenice!

  23. Wigner Vicente
    September 8, 2017 at 18:57

    my friend thaks 1000 times for your great tutorials you are a true genius. thanks thanks thanks

  24. Mako 44
    September 8, 2017 at 18:57

    Thank you so much for this tutorial it helped a lot…….

  25. ANIMAL MOTHER
    September 8, 2017 at 18:57

    2m faces… is that normal for a scene? I wouldn't know since I only do real time stuff

  26. emile vdb
    September 8, 2017 at 18:57

    thx man i love your stuff helping me out with my projects

  27. Warrior Maddy
    September 8, 2017 at 18:57

    thank u bro

  28. NOR3MSTI
    September 8, 2017 at 18:57

    dude, every time i think about building something i google and you have a tut. thanks bud

  29. gerardo andres cuevas albarracin
    September 8, 2017 at 18:57

    I sent you a friend request on facebook, as to chat each other.

  30. gerardo andres cuevas albarracin
    September 8, 2017 at 18:57

    Mike dear friend I'd like to ask you if you tried the Near clip plane option tell if it worked for you perfectly, if so, and if I know any other tip, I will immediately share it with you. Thanks to you, your efforts have made me become more professional in the usage of that software.

  31. gerardo andres cuevas albarracin
    September 8, 2017 at 18:57

    Hi my friend to avoid the problem you just have, when zooming in a certain object's portion, in you perspective or any viewport just look for the option, "Camera Attributes", it is located right below the "View" option. Once you have clicked the Camera Attributes, on the right in the Attribute Editor, you have to look for an option called "Near Clip Plane", it should be set at 0.100, you only have to change it to 0.010, and it is done, with this you will never have that object bug of desappearing when closing near an object anymore, just try it and you will see it works.

    Greetings again

  32. Dhiraj Bhandari
    September 8, 2017 at 18:57

    this is what i am looking for…..thanks mike..

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