Maya 2016 Rigging Tutorial


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How to rig a 3D character in Autodesk Maya 2016 using the built in Human IK System.

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9 responses to “Maya 2016 Rigging Tutorial”

  1. Thank you very much!!!! you managed to explain the whole process in less than 10 mins and i got it! 🙂 last time I tried using the human ik, I followed a digital tutors tutorial it was a waste of a good hour and a half 🙁

  2. Hi, very helpful, thanks! Question, under your skeleton Character Controls, your attributes like Character Scale have value sliders. Is that something you have turned on in preferences? I don't see a place to do that. Thanks.

  3. Thank you soo much this helped me a lot more than any other rigging tutorial. I spent days trying to manually rig my model and this completely rigged it in less than ten minutes. You are a god

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