Maya 2016 tutorial : How to model a simple Robot 1 of 4


https://i.ytimg.com/vi/ihkV9Zf86RI/hqdefault.jpg



In this 3D modeling tutorial video in Maya 2016 I will show you how to model a simple robot

Links to ref images :
http://i43.photobucket.com/albums/e367/mikehermesart/robot_zpsdkn25qfa.jpg

http://i43.photobucket.com/albums/e367/mikehermesart/robot2_zpsndsxb7nx.jpg

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18 responses to “Maya 2016 tutorial : How to model a simple Robot 1 of 4”

  1. hi! I love your videos, they are helping me a lot, and I would like to ask you for a video on how to model a human face, even a cartoony one to have an idea of how to do it (like I don't know, super Mario or something like that that's not so photorealistic and so not so complicated I imagine)

    thanks!

  2. Hey, I'm currently doing an assignment on making a game trailer, but I still don't know how to make it and what theme I should make the game trailer on, can I have a request video on how to make a game trailer, Thanks.

  3. Question on creating the arm at the 20:35 mark. When I select the face at the bottom of the arm, then Edit Mesh/Extrude, why does my wrist come out square shaped and not beveled like the rest of the arm? In your video when you extrude the wrist and hand it continues to be beveled? Thanks to anyone who can help!

  4. I was wondering. How would I learn more about the normal and object axis. I noticed switching to normal and using the U or V axis helps me with edge flow and helps with not having dents in my mesh..

    for an example, if I was modeling a car side and this car has curves. using the U or V axis does the angle for you . but……
    some times It messes me up because I'm guessing when and which ortho to do it. and not actually understanding why it does this.

    I cant find any info or tutorials on this beside 3 pictures showing and object with arrows but nothing on using edge modeling and how it effects the vertices..

    I could use world axis but… to to be good I need to understand how this works. which way, the vertices will go to help my edge flow. and not guessing and pushing vertices .
     I think this would help with my edge flow and I will not have anymore more dents in my mesh.

    I know putting a object in edit mode or rotating it changes the axis but… to actually understand why a vertices goes a certain way when using different axis axis is what I am looking for

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