https://i.ytimg.com/vi/ihkV9Zf86RI/hqdefault.jpg
In this 3D modeling tutorial video in Maya 2016 I will show you how to model a simple robot
Links to ref images :
http://i43.photobucket.com/albums/e367/mikehermesart/robot_zpsdkn25qfa.jpg
http://i43.photobucket.com/albums/e367/mikehermesart/robot2_zpsndsxb7nx.jpg
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18 responses to “Maya 2016 tutorial : How to model a simple Robot 1 of 4”
hi! I love your videos, they are helping me a lot, and I would like to ask you for a video on how to model a human face, even a cartoony one to have an idea of how to do it (like I don't know, super Mario or something like that that's not so photorealistic and so not so complicated I imagine)
thanks!
Hey, I'm currently doing an assignment on making a game trailer, but I still don't know how to make it and what theme I should make the game trailer on, can I have a request video on how to make a game trailer, Thanks.
Do you have another source for the reference image? The one given below the video's not working. Thank You
you are the best
im only new, but how do i add the robot template to maya?
Question on creating the arm at the 20:35 mark. When I select the face at the bottom of the arm, then Edit Mesh/Extrude, why does my wrist come out square shaped and not beveled like the rest of the arm? In your video when you extrude the wrist and hand it continues to be beveled? Thanks to anyone who can help!
Thank you so much for this.
I thought all objects must be merged into one mesh b4 rigging.
Why are my bones looking like this
http://imgur.com/NHYNdAo
http://imgur.com/me56HWa
they are so big and interfere with the mesh.so its really difficult to see what i am doing :/
when you duplicate the arm. why does the copy get black?
great tutorial!
Thnx man it helped me a lot i followed every step and now i have my first 3D model…also i modified it i bit too ^-^
Hello Mike could send the "Sky 12.hdr". Thank you.
I was wondering. How would I learn more about the normal and object axis. I noticed switching to normal and using the U or V axis helps me with edge flow and helps with not having dents in my mesh..
for an example, if I was modeling a car side and this car has curves. using the U or V axis does the angle for you . but……
some times It messes me up because I'm guessing when and which ortho to do it. and not actually understanding why it does this.
I cant find any info or tutorials on this beside 3 pictures showing and object with arrows but nothing on using edge modeling and how it effects the vertices..
I could use world axis but… to to be good I need to understand how this works. which way, the vertices will go to help my edge flow. and not guessing and pushing vertices .
I think this would help with my edge flow and I will not have anymore more dents in my mesh.
I know putting a object in edit mode or rotating it changes the axis but… to actually understand why a vertices goes a certain way when using different axis axis is what I am looking for
thanks so much for doing this i needed help on how to make characters so this tutorial is perfect
thanks mike
ty so much..
more maya 2016 tutorial videos please. ty 🙂
can u link us images of that robot
mike you know me as a fan of yours but please make a tutorial on maya bonus tool.please please