• Monday , 18 March 2019

Maya Character Rigging Tutorial – Rigging the Arm / Hand with FK – (Session #3 — part 1/5)

Code Canyon

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http://www.jimmy3d.com/

Jimmy is a freelance 3d artist and Game Instructor at the Minneapolis Media Institute in Minnesota.

http://www.minneapolismediainstitute.com/

Minneapolis Media Institute is one of the country’s top video game design schools. We’ve developed a hands-on, occupational program that is designed to give today’s graphic arts students interested in video game art and design the skills and competencies to compete successfully in the real world.

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3 Comments

  1. Mo Impulses
    January 11, 2019 at 13:38

    hi thank you for the nice tutorials, one problem i have is when using the the comet tool to create the cube, it doesn't give any info regarding the shape inside the script editor, so when trying to create a script using the comet tools shapes, im having trouble with it, if you could help that would be wonderful, if you could paste the script that will be great too.
    many thanxs Mo

  2. DOIT Game Company
    January 11, 2019 at 13:38

    this is a 26 part series…

    search for "Maya Character Rigging (Session #2 — part 2/3) — Control Joints and Custom User Controls "

    …and you'll find what your looking for.

  3. jontiways
    January 11, 2019 at 13:38

    This would have really help if you actually had the scripts and showed us how to set up the circles rather than skip straight through that part.

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