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Maya character rigging tutorial on how to use a control object with custom attributes to curl a characters fingers. Covers finger joint placement, adding custom attributes, and hiding common attributes. Part 2 covers set driven key.
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6 responses to “Maya finger rigging tutorial using SDK Part 2 of 2”
amazing thank you so mutch!
It helped me instantly! Thanks for fast tutorial.
good tutorial, is there a way to use mirror joints, and have all thesame (selfmade) attributes, including a duplicate of the control?
Thanks for the upload!!!
but i had to select all rotation X,Y,Z setting the Driven Key to make it work. maybe cause of the version of the program.
But helpful anyway thank you
ur explanation is really good…Hope you have more videos for us to learn on rigging!!!
its really a very good tutorial. combination of good method and explanation with very clear audible voice. I really liked it and subscribed.