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Maya finger rigging tutorial using SDK Part 2 of 2 | D4mations.com
  • Saturday , 5 December 2020

Maya finger rigging tutorial using SDK Part 2 of 2

Code Canyon

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Maya character rigging tutorial on how to use a control object with custom attributes to curl a characters fingers. Covers finger joint placement, adding custom attributes, and hiding common attributes. Part 2 covers set driven key.

source

3d Ocean

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6 Comments

  1. madruga fire
    January 25, 2020 at 16:52

    amazing thank you so mutch!

  2. Toola Roola
    January 25, 2020 at 16:52

    It helped me instantly! Thanks for fast tutorial.

  3. Danny Vos
    January 25, 2020 at 16:52

    good tutorial, is there a way to use mirror joints, and have all thesame (selfmade) attributes, including a duplicate of the control?

  4. GabrielDrosa
    January 25, 2020 at 16:52

    Thanks for the upload!!!
    but i had to select all rotation X,Y,Z setting the Driven Key to make it work. maybe cause of the version of the program.
    But helpful anyway thank you

  5. shaunak2704
    January 25, 2020 at 16:52

    ur explanation is really good…Hope you have more videos for us to learn on rigging!!!

  6. rajaspired
    January 25, 2020 at 16:52

    its really a very good tutorial. combination of good method and explanation with very clear audible voice. I really liked it and subscribed.

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