Maya finger rigging tutorial using SDK Part 2 of 2

https://i.ytimg.com/vi/Ynh4XkAhYsk/hqdefault.jpg



Maya character rigging tutorial on how to use a control object with custom attributes to curl a characters fingers. Covers finger joint placement, adding custom attributes, and hiding common attributes. Part 2 covers set driven key.

source

6 thoughts on “Maya finger rigging tutorial using SDK Part 2 of 2

Leave a Reply